Explore the step-by-step process of drawing a tile around the perimeter of a bathtub in a digital model, using the wall command and adjusting the height accordingly. Gain insights into how to work with visibility graphic overrides, select chains of walls, adjust top constraints and offsets, and adjust the crop region to match the level line.
Key Insights
- The article talks about drawing a tile around the perimeter of a bathtub in a digital model with the help of a wall command, even when the exact height is not known.
- It demonstrates the process of adjusting the walls using the visibility graphic overrides, including setting up the work set correctly and selecting the chain of walls.
- The author discusses adjusting the top constraints, offsets, and crop region, emphasizing the need to align the crop region with the level line and set it to the ceiling height for accurate interior elevations.
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So I've jumped back to my level one unit finish plan here, and I'm going to do the same thing, but I'm going to draw the tile around the perimeter of our tub here. And it's going to be the same wall tile, so I'll use my wall command here. And I don't know what the height needs to be, but I do know that I want it to go around this area.
So I'm just going to draw it around like this. And then I can pop over to my elevation, and we'll have to do some of the same things that we did before. But in this case, what we'll do is we'll make sure we get the work set up correctly.
So from visibility graphic overrides, I'll make sure that that work set is showing. And then now I can select the chain of walls. If I hover on this edge here, and if I hit TAB, I want you to notice what happens with the selection.
I'll zoom in a little bit so you can see it better. But if you look at the lines on the right and the left, those are going to change when I hit TAB. And then when you look at my filter and my selection, it shows I have three things selected down here.
And so what I could do is I can adjust these walls accordingly. And so they obviously need to go way down. And so I'll set my top constraint here to level one.
And then I'll give it an offset of eight foot six. And then what I can do is instead of at three feet, it looks like it wants to be down at two feet, which was a guess and was incorrect. We'll go ahead and set it to one foot six, which is where it'll be at the top of the bathtub.
And so now we've got our tile in, and that's pretty much where our ceiling is going to be in this model. And so I could adjust the crop region, or once we get a ceiling in, we can have that in there as well. And so the last thing I'll do in this view is I'm going to go ahead and adjust this crop region.
So it goes down to the level line. And then I can edit the crop here. And I could set this to be at my ceiling height, because we don't have a ceiling to reference right now.
And I could put it at that point just so that we have it set up the way that we want for our interior elevations.