Discover how to draw and manipulate wall finishes in 3D modeling software in this professional guide. Learn keyboard shortcuts, techniques for creating wall tiles, setting dimensions and working with patterns and materials to achieve the desired result.
Key Insights
- The article begins by demonstrating how to draw wall finishes, using keyboard shortcuts and specifying the type and location of the finish, such as tile.
- The author describes how to create a new wall type by duplicating and editing the type, setting its thickness, and choosing a suitable material. The material's appearance and pattern are also adjusted to fit the project's requirements.
- Lastly, the article details how to correctly set the base and top offsets of the wall to position the finish correctly. The author then shows how to adjust visibility settings in different views to check the result.
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Now that we've got the elevation set up, I can go ahead and start drawing some of my wall finishes. And so I'll just use keyboard shortcut WA to start my drawing for my wall here. And then this is going to be a tile finish from this point down that short wing wall and then all the way to this last cabinet here.
And so I don't have that wall created yet, which is fine, but I can go ahead and create that. So I'll say edit type and duplicate. And just like we did before, we're going to name this in a way that makes sense for our project here.
And so I will call this WT dash one because this is our wall tile, and it's the first one in our project. So hit OK. And then I'm going to do edit to structure here.
I'm going to make it a half inch in thickness, and then we'll pick our material. And just like we've been doing before, I'll just type in tile to see what we get. And I think this tile mosaic is going to look good.
Let's see what the appearance is. And yeah, this will be perfect for what we're using. But we do need to have a pattern that we want to apply to it.
And what I'll do is I'll go into my patterns here. And like I've said before many, many times, we want to jump into the model patterns for things that have dimension to them. And so I'll look at the ones that we have available.
And I think this running bond with the brick is going to work well for us. So hit OK. And then we'll look at the color here, but I think we're going to want to bring that down to that light gray that we were using before, again, just for clarity of our drawing.
And then actually forgot a step here, but it's important for us to make sure that we are duplicating these things. So I'll do right click, duplicate material and assets. And then I'll call it WT1.
And then I'm just going to double check the settings came with it, and they sure did. And I'll hit OK. And then we'll go through that again, all the different OKs to get back introduction to drawing our wall.
And what we can do is we know we want it to be above the counter so I could set my base offset to three feet. And then I'll leave this unconnected height for right now because we'll change that in a second. And then I'll just go through and I'll draw it.
And you can see here that my location line is set to finish face interior. And when drawing from left to right, it's going to put the location line on the bottom. But if I go from right to left, it puts it on the top.
Nothing to worry about here, though, because we can always draw it and hit spacebar to flip it. And then I'll just go to the end point of the wall and then bring it all the way down to that point that we were talking about earlier, which would be right here. And so now I've got the tile sitting on top of the wall here like that.
And if we jump into our elevation view, we see nothing. And I'll give you three seconds to guess why. If you guessed because the work set is not shown in this view, you guessed correctly.
If we look at work sets here and we see finishes are set to not visible, we need to change that so we can see it. So it says show. And there we go.
There's our tile wall. Obviously not what we're looking for. We don't want to have tile way up top here.
But that is because we set it to be at 20 feet. But if we put it down to like two feet, you can see it drops it down to a more reasonable level. And so you can see our when we look at our wall properties, we're with a base offset of three feet.
It's unconnected, which means it's going to go from this point to the unconnected height line, which is two feet. If you were to change this to say up to level one, then it would be from three feet up to the unconnected height of two feet here. But I want to change my top offset to be six feet because I want it to be at a six foot line, which would put it at this point here.
And that's going to be too high. But we do want to be right below the microwave at that point. And so what I could do is I could draw a dimension from my level one to the bottom of our microwave, which is five foot six.
And then I can select the wall on both walls here. We don't want to forget about that one and do the same thing. If I put my top constraint to level one and then my tops top offset five foot six, put the top constraint to five foot six, and then we can have our walls set up correctly.
And this one I need to grab again. I didn't have it selected that second time, but it's okay because we can go through and just do it real quickly here. And now we've got everything set up the way that we want it to here.
And we've got our tile backsplash in place and our elevation is almost set up. There's a couple of other things that we want to do to get this thing dialed in, but we're going to go ahead and add the rest of our wall finishes in before we do that.