This article guides you through the process of modifying materials in a digital design, demonstrating tips and tricks along the way that have proven effective. The focus is on customizing materials property settings, particularly for elements such as countertops, cabinets, and various appliances.
Key Insights
- The article demonstrates how to use customizing materials property settings, especially for kitchen design elements such as countertops, cabinets, and appliances.
- Readers are taught how to adjust properties to alter the look of elements; for example, increasing the scale of a marble countertop's property settings for a more defined appearance.
- There's a detailed demonstration of how you can bring more authenticity to your designs by replacing basic elements with more detailed models imported from external sources, such as a range and a microwave.
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Alright, so we're going to continue modifying materials. As we go along, we will be using some customizing materials property settings, and we will talk about how those can be used throughout.
We're going to move fairly quickly. I highly recommend that you spend the time when you do this on your own and explore and have some fun with it. I'm going to be showing you some tips and tricks along the way on ways that I felt the best.
So let's get going. Let's first start off with the countertop. So for countertops, you know, you can use, if it's like a plastic, if it's like a laminate or like a solid surface material, you can even use like a glossy plastic and just get that ready or just even just apply you know glossiness to the actual surface.
But I actually like in materials, I like going down into marble and granite and then going all the way down to white marble. There's some really nice kind of marble type counter elements. It's almost at the very bottom right here.
I like this white marble 01A. So like this is like the A's are more of like the solid surface and these ones are more of the panelized. If we just drag this surface onto here, you can see that it didn't really make too much of a difference.
But as you zoom in, you can see the scale of this. This is where you want to go into your properties here in our UV and again drag this up to a large scale. So that way we'll start seeing some of this definition.
If you drag this all the way up and it still has some room to go, you can actually type in a larger number and it'll scale that up. So that's kind of a good start for the cabinets. Yeah, the next thing to think about is the cabinet color.
So let's go start for the countertops. Now let's look at the counters, right? Or the cabinets. And this is where if you have a specific design in mind, you can kind of design accordingly to that.
Let's say you have an example image or you have a design spec, you can start adding those specific materials that you want. For this case, I want wood cabinets. So I'm going to go into my wood.
I'm going to use the standard Twinmotion materials. I'm going to go all the way down into a category 05. Let's go ask 05g this one.
This is more of like kind of a larger panel piece. And once I drag that onto my surface, you can see that the scale is a little bit kind of small. So again, I can drag that up and get to kind of a nice kind of scale.
And here, you know, this is where I want to maybe make it more glossy and reflective. I can look at these and I can be like, oh, there's like no hardware on this. That's kind of interesting.
I'm not a huge fan of that. But I think for the case of this, it's not that big of a deal. If you wanted to modify that, you could go into your Revit model.
First, I'm going to adjust my box so I can see a bit more of that kitchen. I'm going to cut the back side so I can see it over here. You can see here that these cabinets, they do have a different material on there.
And you can actually go into the properties of the material and you can change the handle material for all these things. The handle material is cabinets and handles. I can actually change that to a chrome and I can actually add a material for the door drawer material.
I can make that chrome as well. And the cabinet material, I can actually make that, you know, wood cherry or something like that. And the same with that.
And I can do okay. And that should modify all of those base cabinets, double door, sink. And once I look at it, I can see that is apply the cherry to this, but then these doors were black.
And I want those actually to be, that's the door drawer material. I want that to be cherry as well. It doesn't matter what material you use in Revit with the understanding that you will be swapping them out.
So I'm going to do a test. Let's say that I synced it like this. I'll show you what's going to happen.
I go back into Twinmotion. It's going to get rid of half of this building again. But then you can see here that it didn't really modify the material for this cabinet.
So you may want to consider importing a different cabinet that may have a bit more material to it or different sorts of hardware within that. You can also edit your family and edit that specific family and edit that specific material. This is currently set as chrome.
And then when I brought that in, it didn't really save it as chrome. So sometimes the Revit materials aren't going to be perfect. And that's when you really kind of have to have your judgment on like how much effort do I want to spend doing something that may not be viewed as much.
So again I stretch this back out full size so I can re-sync it again and I can go back into my Twinmotion file. Alright so now let's again let's go into this material and let's drag this on top of here. There is not this little corner piece right here.
So there are a few things to do. One thing that I think might be the easiest is if you were to just like move this panel kind of over like that and then kind of stretch it along there just to kind of give it a bit more of that kind of shape. So that way it encloses that element there.
So that's kind of like the wood kind of aspect for that. Let's go look at the backsplash element here. You know I kind of want a kind of a white ceramic type tile.
What I can do is in materials I can type in ceramic and then it'll give me a ceramic tile. I can look at the larger format more of this subway tile. I'm going to I'm going to drag this ceramic tile subway tile on there.
I can zoom in I can see that it's really small. Again those need to be dragged out. I'm probably probably going to I've dragged a little luminosity again.
Let's be careful which one to grab. Grab the scale and just kind of drag it into a point where we're kind of happy with. Maybe we do like kind of 12.
I do want the edge of this tile to be right at the top of this. So that's where I can go in to open up the little details and I can offset it out the X and the y. So the X is going kind of your horizontal way and then your y is your vertical. So I want to kind of just move this slider so it's just like right above that just like that.
So yeah so then I got a nice kind of subway kind of tile that goes around. I can click this again and I can apply some reflectivity to this so which make it very kind of glossy and shiny. You can kind of can see here what that kind of looks like from the side.
So a nice way to make a nice kind of tile backdrop. As I look at this I can see that there needs to be glass needs to be updated. The metal needs to be updated for the hardware.
Metal needs to be updated for the fridge. So let's first start with glass and then also some of these appliances may need to be replaced. I think that the standard ones from Revit are very basic bones that there are some better ones that we could import within.
So I'm going to go into my glass and I'm going to go grab the clear glass here and just bring it on top of that cabinet. Then I want to look at the metal for the sink and for the dishwasher and for the stove. I kind of want to do more of a kind of a brushed steel kind of material.
If I go into materials and I go into metal I can go into there's more like the chrome color, slightly worn chrome, there's slightly worn silver. There's many different types of materials here but if I was to even go into megascans and surfaces there's even more metal options such as inside of the I think it's in our bare category right there's like steel there's brushed steel. There's all kinds of different things like if I go into metal and I type in brushed I got a hot blued steel.
If I was to go outside here and I type in metal and I type in brushed there's some nice kind of brushed colors here. So I can for example let me go say I'm going to go into my um megascans and I'm going to go into my surfaces and I'm going to search brushed steel and maybe just steel. You can see all the different kind of like colors and materials scratch painted steel none of those are kind of right what I want.
So again we'll maybe we'll look a bit more into the metal maybe we'll see that maybe it's more of a of a bare type of brushed steel right here this seems like a good one. So I can drag this onto here and I can kind of see what that looks like and here I might even adjust the reflectivity of that and even some of that is even the color that may make it a bit more you know bluer or brighter things like that to adjust it. Once we set up our environmental settings and our lighting we're going to spend more time adjusting this.
So similarly we're going to want to do the same thing for the dishwasher and the other appliances. So for this one I'm going to again I'll do brushed aluminum this time for this kind of metal piece right here I'll drag that onto that and I'll kind of see what that looks like you know it's hard to tell before I start rendering but as long as I have materials in here I can modify them um kind of later. As I start looking at these appliances I think the refrigerator is okay um but I think the microwave and um the range needs to be or primarily the range needs to be replaced it's pretty like bare bones there's nothing really on top.
So one thing that I want to look at is I want to look at in my um like 3D assets if there a potential element that I can add we can look into Sketchfab to download um a stove if we wanted to see what's created. If I open stove I can see that there are all kinds of stoves some of these are more on the grungier side something for like a video game and not for like a polished interior model these are a lot of old. Let's go look in the standard Twinmotion objects.
We go to objects and let's go into home kitchen appliances and we can see that there are some appliances here let's use this cooker right here we'll drag this over and we will rotate this 90 and then 180 and then let's position this right back in here we may have to do some scaling adjustments but we'll hide this for now so we can get this kind of in the right size and position here. So I want to have it be kind of flush like this maybe I want it to be scaled a little bit taller and then a little bit longer so that way it fits kind of in my in my area just like this. So there you go now I want this to be that stainless steel.
I'm looking at this brushed aluminum and I'm thinking that I want that to be stainless steel now. I feel like the brushed aluminum isn't quite the stainless steel color that I want so I'm gonna go back to my metal and go back into my bare in this brushed steel and I'm going to drag that onto that. Similarly I'm going to drag it onto this the stove and you can see that it replaced all those areas that were in white now it is stainless steel.
The glass I can go into materials and glass and I can drag in glass here I can make it darker if I wanted it to be more of a tinted dark color. I can change the on the opacity of that right here with the kind of this tool kind of see what that looks like. So that's kind of a good way to kind of check out this material.
Again I'm going to go to my eyedropper tool and click on that steel and then drag it on top of the vent and then drag it on top of the microwave. I want to check to see if this material is a glass material and there is a clear glass on top of that already. I could remove this microwave and bring in another microwave so I can look to see if my objects for home kitchen appliances has a microwave.
I don't see a microwave there maybe there is another microwave elsewhere. I can do a search here and I can type in microwave just to see and I don't see that that Twinmotion has one. So you can either try to import a better version in Revit and bring it in or use Sketchfab and type in microwave to search for a different type of microwave.
Maybe there's this one here Hamilton Beach or maybe there's this one that's microwave free. 11.4 megabytes pretty fairly detailed model. This one's 29.1 even more detailed.
I'll try this one it may slow down my model but it may look a lot better. So there's certain things that you want to kind of play around with. Prior to me like scaling it and moving it into the exact position I want to make sure that my materials are editable the same way.
I'm going to use my eyedropper tool here and click this and now I see that this is actually a material. If I click on this brush steel and drag it on here you can see that it applied that same material on top of it. Now I can actually move this up here and around.
If I was to drag it from the middle it'll like snap it to where I want it to go and not be it won't give me complete control over the position. So again I want to scale this up to the appropriate size and I might have to cut this into the wall again. Now I'm going to delete the other one and then here I'm going to I'm going to move this into the wall kind of just like that.
Now if I was to go pan out and see this I realize I want to adjust my glass I want to use the same glass here drag it onto that and now I have kind of a better looking microwave. And so yeah that's kind of the gist for doing the kitchen. So you know you kind of work your way around the space you kind of look and see like all right so I got my doors I got my flooring I got my walls.
Now the next step would be kind of furniture and furniture adjusting. You kind of want to also think about the views that you're going to be creating in thinking about how much furniture I want to bring in and whatnot right like am I going to be rendering a view from inside here so do I need to modify this material? Maybe not. Am I going to be rendering a view out here? Probably.
Am I going to be rendering a view in the kitchen maybe looking in this direction and out? Probably. So that's where you'll kind of will kind of play around with what sort of assets you want to add based off of the image that you want to create. So this is a good stopping point for this video.
We'll jump into the next video where we'll add some more materials and some more details really bringing this to life.