Explore the process of refining materials, positioning furniture, and setting up camera angles for a 3D interior design project. Learn how to use different tools and platforms to achieve a professional and visually appealing result.
Key Insights
- The placement of furniture is guided by the camera angles, providing an understanding of the best locations to position the pieces for optimal viewing.
- Consistency in furniture design and material palette is vital for creating a visually harmonious space. This includes matching tones in wood pieces and being cautious about the scale and proportion of objects, especially when importing external models.
- Using platforms like Sketchfab allows for the importation of 3D furniture and objects that enhance the aesthetic of the project. However, it's important to keep in mind that control over material details may be limited compared to using models from other programs like SketchUp.
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Alright, welcome back. So this next video we are going to continue refining the materials as well as bringing in new furniture and additional assets. One thing to keep in mind before we really dive into adding the furniture is we need to have a better understanding of where our camera angles are going to be so that way we can position and place the furniture in locations that best works.
We will be updating the camera angles as we set up our environmental settings, but let's just do a first draft. So just like we looked at in lesson two, let's go into media and these are kind of our preset images. So let's click this image one.
So let's bring our camera down to more of like an eye level view somewhere kind of around here in this corner. Remember you can click on your keyboard one, two, three, four or five and that'll create the speed of zooming and I'm currently at five right now and you can see how fast I'm zooming. If I click one, I use my scroll wheel, I'm going so slow.
So all I'm going to do is three to kind of get to this portion here and then I can go into one and I can zoom back a little bit more. I'm going to get as far as I can to the side where I can see this. So once I'm at a good position here, I'm going to click this little refresh button.
I want to make sure that my camera settings is down here. The details is parallelism. So it's vertical lines and then I want to make sure that my focal length is maybe a little bit wider.
So maybe like 16. So it just feels better on an interior shot and then just kind of panning around getting this like kind of nice, nice kind of spot where I see kind of this whole wall and I see this cool entry priest. So that's kind of where I want to be at.
Then I'll do this kind of refresh right here and then we can actually move, we can actually duplicate this view by clicking plus and then move to our second view and I'm thinking maybe somewhere over on this side looking in this direction. Maybe somewhere kind of in this corner. Maybe pulled back kind of as kind of pretty far so I can see tables and chairs and the couch and this wall kind of in the corner.
Just really framing this nicely and then I will refresh this. So it'll sync that and then our third view would be in the kitchen and I want to do a shot from this little hallway over here looking in this direction. Kind of just like right around kind of this.
I want to be able to see a little bit of the fridge. I want to see the windows and the doors kind of like right over right around there. Maybe I'll pull back a tiny bit just to kind of get something right around there for our kitchen and then I will do a plus to save this.
Now I have three views and these are the views that I want to edit and create furniture and update the materials. I can see here that I have two ovens and stoves so what I can do in this view is I can actually click on the specialty equipment and I can actually delete that so that way I just have this stove in range. Now that I look at this material I don't like the wood and the thing but say for example the client wants to see both options what I can do is I can actually click these this material and I can make it as a separate option if I wanted to and have like double or I can just swap it out.
For this case I'm just going to swap it out to something else I'm thinking more of like a good greenish color or whitish color. What I can do is I can go into my materials and I can go into wall coverings in this paint matte paint wall, satin paint wall, maybe just more like this matte color. Click that to kind of make this paint so I can make this maybe a little bit more reflective going down into my scroll down to roughness and crop down this number there.
Now I want to change the color and this is where I have all the options of colors. I can use the slider here and I can play around with what sort of color if I want more of like a you know a blue color or I want like a greenish color more eucalyptus which I think has a nice kind of play on tone from the the wood and the scenery. So I kind of like this kind of color like this I think that has a nice nice kind of feel to it.
So I'll click okay and now that I see this I'm like okay that's much better compliment some of the appliances metal and the wood. Now let's go into the living room. This is where we want to kind of modify some furniture.
The standard furniture that Revit gave us was okay to say the least. Twinmotion has a lot better assets that we could utilize and pull from. When selecting furniture let's think about the overall aesthetic of the project.
If you're designing a more modern loft you know choose clean line sofas glass coffee tables etc. If more rustic interior go for distressed wood finishes leather seating warm tones. The key is consistency mixing too many unrelated styles can make the space feel visually disjointed.
It's also important to keep your material palette consistent. If your dining table has a warm walnut finish consider matching that tone in other wood pieces in the room. Be careful of scale and proportion especially when you're downloading external models that may be bigger or smaller than what you need.
So let's look at importing some of these objects in 3D furniture. So let's first start off going to this view here and then let's go replace this couch. So I want to keep this here as a reference on scale and size.
I'm thinking more of a kind of orangish brownish tone leather. So let's go into Sketchfab and let's look in and let's type in leather couch and let's see some options here. There's there's this is a nice couch this one feels good.
I really like this one let's click let's click download this 23 megabytes so it's a pretty good size file but it's going to have a lot more detail in it and it's going to feel really nice. So I'm going to go once that's downloaded drag it onto here and let's see what scale this comes in at. So it looks like it came in at the appropriate scale.
So I can go rotate this around 90 degrees and then let's move it kind of right about the same looks like it's almost identical same size. Once it's there I can click the existing one and then delete. The next thing I want to think about is replacing this coffee table with something a little bit more organic.
Let's let's look for maybe more of like a wood coffee table. Let's see what Sketchfab has to offer here. We got some round coffee tables this retro wood coffee table that looks nice let's download this one.
So you kind of again you kind of be able to utilize some of these assets in here. This is a good way to almost stage a design and then you know this came in like this we want to maybe increase the scale kind of right the same height as that one right around there move that and then we'll delete this maybe we'll rotate this a little bit this direction something like that. Um let's think about a side chair over here let's do a search for armchair let's see what comes up here all right we got this armchair furniture piece here I feel like that looks nice if we just swapped out the like the material that'll look really nice with the same leather.
Let's download this one and we'll place this right over here I'll rotate this around something like that. Now let's go look for like an area rug type piece we can type in let's look for carpet let's see if there is any sort of carpet piece and you see there's a lot of different textures and objects and carpet pieces you know some you know yeah so already it's looking a little bit better obviously we're going to want to be adjusting materials but before we do that let's just bring our 3D pieces in first. Let's constantly going back to our views to make sure that we're here there's an existing kind of chair right here that's another chair that will need to get replaced and I'm thinking we're going to want to possibly use um the same chair that's over here and just bring that that chair over.
So I'm just going to do a copy I'll do a CTRL C and then a CTRL V and make an instant meaning it's going to copy the same material qualities over here and I'll just move this chair over here you know I'm going to rotate this around to see if this looks like an appropriate location for a chair like this and I think that looks fine that might be a little bit big but overall I think that looks good. Now we look at our views we got a view here we got this view here and we got our kitchen view so those are our three views and so far they're feeling pretty good and populated for the objects for the scenes so now that we're here you know let's think about this television this doesn't look too great let's see if we can download you know let's type in tv let's see what comes up with tv nothing let's type in television okay so we got some old school tvs you know I feel like this may be not be the best approach okay this one looks pretty good we'll download this one we'll see what this will look like we'll put this on the wall like this seems like it needs to be rotated 90 degrees let's check that out I'm gonna zoom in here take a look to see if it's on the back side it looks like it's on the back so then we'll do a 180 flip here there we go and then I will look at this and I see it's cut into the wall so we'll just pull it out a little bit so there's a nice kind of shadow play behind it and then we'll just bring it down so it's wall mounted kind of right over there and this object you know we can obviously rotate it and move it around ideally you want it to be kind of centered with the couch and so you have the flexibility to kind of move some of these furniture pieces and then the tv obviously wants to be more or less centered along the credenza piece when we look at the wood on this we feel that the wood here contradicts with some of the wood on the floor this also has a lot of different grain so we can go back into our standard wood from our main SketchUp materials folder and not our mega scans and go into wood and go all the way down to more of our kind of monolithic woods right here this ash is a nice kind of clean one I might like ash because it comes in at a very kind of neutral color so allows you to modify it a bit more with some color so if you want to add more yellow tones or orange tones you have that ability to kind of play around with it a bit so we kind of get more kind of richer tones like this now obviously once we adjust our lighting and our scene setup we'll adjust all of our colors and textures so that it all kind of fits together nicely I do like this couch how the material already has some of the stitching around the edges meaning that this is one big material if I was to say bring in a leather material over this let's say well let's say it's just this regular kind of new buck leather right it will it will still look nicely within here but it will lose some of that stitching so what I can just do instead is I can actually just click this material and maybe I just want to add some reflectivity to it so that way it feels more like a kind of a shinier leather type of piece which is nice and then this one can be a modified leather that can be at a similar tone from this I can kind of hover over some of these different materials to see kind of what those would look like once downloaded let me check to see if I'm able to hover over those and see no I'm not so we're kind of be going kind of with a kind of a trial and error let's try this looks like the similar color let's bring that on top of this material and you can see that by when I brought this that looks nice but it also modified the chair legs so this essential material is connected with the arms and the legs so that's something to think about as we go is that that may be important to you or it may be okay so I think for this case you know I think that's fine I think it looks it looks okay so we can kind of live with within that if you wanted to modify that I would say maybe bring in a different chair that has a double check as a different material here like similar similarly these legs here let's say if you want to use the same wood from the credenza we can actually drag those onto here to kind of match that but then that's doing the same thing right because this whole material is one which includes the legs so when you're downloading these these objects from sketchfab you're not going to have that great of control compared to if you were bringing in these models from your own model program like SketchUp or something like that so those are just some things just to keep in mind as we kind of move along in this scene