Adding Wall Pochet and Kitchen Counter: A Step-by-Step Guide

Adding Wall Pochet and Kitchen Counter: Implementing Layer Management and Object Creation

Learn how to add a wall pochet and kitchen counter to your designs in this detailed instructional guide. Step by step, we walk you through the process, emphasizing the importance of using draw order and maintaining clear geometry in your illustrations.

Key Insights

  • The addition of a wall pochet to a design involves changing to a packed layer, choosing a simple hatch and using the draw order to send it to the back. The entire boundary you are trying to select must be visible in your drawing window.
  • Wall geometry can be brought to the front by selecting a line, right clicking, and opting to select similar. This allows for the selection of all the wall geometry with the same characteristics and brings them to the front.
  • Incorporating a kitchen counter into a design involves creating an active layer and using offset and fillet to create a new object. This object then needs to be migrated to the counter layer to ensure it's properly included in the design.

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In this video, we will add the wall poche and the kitchen counter. Let's start with the wall poche.

I will go up and change my layer to A Packed, and this poche is a fairly simple hatch. And remember, we want to use Draw Order to send it to the back. To begin, let's go Hatch.

I'll choose the Solid pattern and I'll pick my internal points. Remember also to show the entire boundary you're trying to select in your drawing window when you pick in these regions. I'll pick all my regions.

Don't forget this small wall next to the front door. And when I have all of my regions, I'll close the Hatch Creation. Now, if I zoom back in, I can select my hatch, right-click, Draw Order, Send to Back.

We can do one more step, which is to bring the wall geometry to the front. This might not seem like a big deal, but our doors and windows are also interacting with the wall geometry, and they are on top because they were drawn more recently. In order to select all of the wall geometry, we could simply select a line, right-click, Select Similar.

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This will select all of the wall geometry because it has the same characteristics, and there is no other geometry in the drawing that looks like the wall geometry. This is also easy because all of the wall lines are individual line segments. There are no polylines, circles, or arcs.

So this is an easy solution for this workflow. Now we can right-click, Draw Order, Bring to Front. I'll Zoom Extents and Control + S to save.

And now we can add the kitchen counter. If we look at the handout, we remember that it is 12 inches away from the wet wall—this thicker wall—and one inch down from this top line. In order to see that line after we offset, I'm going to hide my hatch.

So first, let's go and make A Counter our active layer. And then I'm going to turn off or hide the A Pattern layer. Now we can use Offset and Fillet and then migrate our objects to the A Counter layer.

First, let's go Offset. Our offset distance is two feet. Enter.

And I'll offset this line to the right and click. Enter to say I'm done. Enter to go back in.

I'll offset a distance of one. Enter. I'll pick this line,

Come down and click. Enter to say that I'm done. Now we can go to Fillet.

And remember, Fillet makes things meet at a sharp point if the radius is zero. Let's make sure our radius is zero by going R, Enter. Zero, Enter.

And now our radius is set to zero. I can click this line and this line to fillet together. Now I'll go Trim and trim out this piece of geometry here.

Enter to say that I'm done. I'll zoom out a bit, and we can see that these lines are on the A Wall layer.

We need to move these to the A Counter layer. So I will pick both of the lines and then migrate them by choosing my Layer dropdown and selecting A Counter. I'll hit Escape, Escape, Escape, Zoom Extents, and Control + S to save.

In the next video, we will begin to bring in our fixtures.

photo of David Sellers

David Sellers

David has a Bachelor of Architecture Degree from Penn State University and a MBA from Point Loma Nazarene University. He has been teaching Autodesk programs for over 10 years and enjoys working and teaching in the architectural industry. In addition to working with the Autodesk suite, he has significant experience in 3D modeling, the Adobe Creative Suite, Bluebeam Revu, and SketchUp. David enjoys spending his free time with his wife, biking, hanging out with his kids, and listening to audiobooks by the fire.

  • Licensed Architect
  • Autodesk Certified Instructor (ACI SILVER– Certified > 5 Years)
  • Autodesk Certified Professional: AutoCAD, Revit, Fusion 360
  • Adobe Visual Design Specialist
  • SketchUp Certified 3D Warehouse Content Developer
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