Expand your understanding of Twinmotion by delving into the tool's view creation and management capabilities. Learn how to manipulate unique elements such as lighting, weather, exposure, and environmental presets to enhance your rendering workflow and create compelling scenes.
Key Insights:
- The views in Twinmotion are a powerful tool for managing your rendering workflow, as they allow for the control of several elements like the position of your camera, lighting, weather, exposure, depth of field, visual effects, and environmental presets.
- By utilizing views, you can create multiple versions of the same scene under different conditions. For example, you can easily toggle between morning and evening or winter and summer conditions with just a single click.
- Through the use of Twinmotion's tools, you can create animations, adjust the environment and camera settings, and even copy and paste ambience settings between scenes. This allows for a streamlined process and a tidy workflow, especially when working on large projects with multiple scenes.
This lesson is a preview from our Revit & Twinmotion Interior Rendering Course Online (includes software) and Interior Design Professional Course Online (includes software & exam). Enroll in a course for detailed lessons, live instructor support, and project-based training.
Welcome back. Alright, in this video we are going to explore one of the most essential tools in Twinmotion, creating and managing views. The views in Twinmotion go far beyond just saving a camera angle.
Each view stores not only the position of your camera but also its lighting, weather, exposure,  depth of field,  visual effects, or even the environmental presets. This makes views one of the most powerful tools for managing your rendering workflow. So let's start with how to create a basic view.
First, navigate in your thing down over to media. As you can see here, there are still images, animations,  panoramas, different presentation tools. So your image is where you would save a still image, and animations is where you would save your animations.
So in your main viewer,  pan around until you get to a view that you like. Let's say I like this exterior view down here. I am going to do a plus and that will save it.
I did a similar one on the interior where I saved it like this one. I can even back up a little bit further if I want to get a little more wider angle. And once I kind of adjusted it to what I like, I can do a little refresh and it will save that.
I want to delete this one just so I don't have that on my model anymore. Oops, actually I duplicated it. Delete.
And delete. So this adds a snapshot of your current scene into your view list. Each image is stored as a thumbnail and you can right click the image here and click this little three dots to rename the scene to whatever you want to call it.
Interior 1. Exterior. So what's great is that each of these images stores its own unique lighting, weather, and post processing. So that means you can create multiple versions of the same scene under different conditions.
Morning versus evening. Winter versus summer. Rainy clear.
And you just toggle between them with a single click. So once you click this specific view, over here on your right toolbar window, you will see a variety of settings at the top. You have environmental,  you have camera, you have render,  you have fx, and you have image.
Starting with the environment, this is where you can actually adjust your background,  your sky, your time of day,  your weather, all these different variation scenes within that. To create an animation, let's say you want to do an exterior animation based off of the settings that you had for this,  you would go into your animation button and you would just do a plus, and this will create your first scene. And let's say you want it to move from starting here to ending over here, right? Then I do a little plus.
And then I can actually preview this by hitting the play button and it will preview going from that version to that version over there. And so that's how you just create animations. If, say for example, you modified the lighting and the effects,  let's say you changed it into a nighttime, you changed where the sun was at,  you know, all kinds of stuff, right? What you can do is you can actually click this little button right here and you can actually copy the ambience, which will copy the lighting and the weather settings.
And if you click into the video animation,  you can actually paste the ambience within here to match those specific kind of scene elements. If you're working on a large project with multiple scenes, consider using different views for each room, facade, or site angle. This keeps your workflow tidy and lets you quickly render or compare design options.
One tip, always test your camera angles by exporting a few sample images. Sometimes a view looks great in real time,  but it needs some depth of field or contrast tweaks in the final export. We're going to dive in in the next few videos on what each of these tools here on the right, the environment camera render, what each of these little toggles will do, and what is the best approach,  how do you streamline your process,  do we create templates,  are there presets,  things like that.
So, a lot to cover. Now we're kind of getting into the nitty gritty of Twinmotion on really how to enhance it. We did all the fun stuff with materials and the assets and the 3D models,  so now we're looking at like, okay, how do we actually bring this to life, what kind of settings do we need to do.