Discover how to expand your design capabilities in Twinmotion by integrating third-party assets from Sketchfab, Megascans, and Adobe Substance. The article explores practical steps to import, scale, and organize these assets to enhance your architectural visualization.
Key Insights
- Sketchfab offers a vast array of categorized 3D assets that can be downloaded and added to your Twinmotion model, including cars, characters, furniture, and other elements. The search feature can be used to find specific models.
- Megascans primarily focuses on providing materials but also offers a selection of 3D assets. Adobe Substance, similarly, is more focused on materials but also allows the download of specific models and elements.
- Apart from adding and scaling assets, organizing and grouping them thoughtfully in your model is crucial for realistic visualization. The use of consistent styles across assets and sparing use of animated assets can enhance the emotional connection of the viewer to your design.
This lesson is a preview from our Revit & Twinmotion Interior Rendering Course Online (includes software) and Interior Design Professional Course Online (includes software & exam). Enroll in a course for detailed lessons, live instructor support, and project-based training.
Now let's expand beyond Twinmotion's native assets and explore Sketchfab. So I'm going to delete all these plans just so that way they're not in our model for right now. This is just kind of a test model.
If I go into library and I can look into Sketchfab, Megascans, Adobe Substance, these are kind of the third-party elements that you can add. Megascans primarily focuses on materials but it does have some 3D assets. But a lot of these 3D assets aren't necessarily specific to what we want.
They're more detail decoration type pieces. So interestingly if you need to do that but not something that is useful kind of all the time. There are individual grasses and things like that that you could use as scatter tools but they become very heavy and not kind of the best to use.
If I go into Sketchfab, this is where you will see a lot of object, a lot of different categories of elements to do. If I click cars and vehicles, you'll see it load many cars and models that people have uploaded and done. Some of them are on the extreme side, some of them are ones that can actually be useful.
I found it best to, if I want a specific model, I would type it in. Like I will be under cars and vehicles and I will type in like Tesla. And I would actually find some Teslas that I want to use.
I'm probably not going to use the Tesla Cybertruck Racing but this one seems like a good model to use. So I wanted to add that, I would just click this download button right here, wait for that to download, and then drag it into my model. Sometimes the models will come in too big or too small.
Like for example, this actually looks to be on the smaller side of things. And you know, sometimes you can't tell exactly what scale it is. But if you have other cars or elements within here, I'm going to download this Tesla Model 3 so we can put that next to it as a comparison.
You can see that one is extremely large. So what you just want to do is you would want to click the scale button, come through here, and just type in, you know, 0.1. That's still pretty big. I'll do 0.1 again.
Now we're kind of down to this size which is probably closely comparable to the size that we want. One thing to note, if you are uncertain about a specific car size from importing here, is if you go into the Twinmotion standard vehicles and click in cars, you can drag in these. Keep in mind that Twinmotion originally started as a European company and so all the cars are European license plates.
So sometimes if you're probably in a scene up close with cars, I found it better to use like the Sketchfab cars versus the Twinmotion cars. But to see a size comparison, you can bring those into here and you can kind of see roughly like, okay, the way that I made that Tesla is probably a pretty good size. Cybertruck obviously is a lot smaller.
And so, you know, you can do the scale button and kind of drag it to the size where you think is, you know, most appropriately sized comparison to these. So that's kind of adding in cars from Sketchfab. There are other objects, you know, there are even characters and people, things like that, as well as furniture and elements.
Utilizing the search button is going to be your best way to go about it. Now for Adobe Substance is a very kind of similar thing too. Adobe Substance is really kind of focused more on the 3D or the 2D materials, but you can also go into this website and you can download specific models and different elements.
From their website to bring it in. Granted, this might have a lot more time-consuming process and maybe something more better suited if you're doing some more detailing. I personally don't go too much into this or at all.
And so, but it is there if you wanted to kind of dive into it more and explore it. And so whenever you're bringing assets, making sure that where these assets are placed is really important. When I started placing these trees, I didn't modify which folder they're in, so they got placed in plants.
What I can do is I can click shift and then drag those down into my cars folder. So that way they are organized correctly. Make sure you use consistent styles across all your assets.
Avoid mixing overly realistic ones with cartoonish low res ones. Group furniture into arrangements like dining chairs with chairs, dining tables with chairs, or reading nook with a lamp. You can add small details such as books, cups, elements on there to really bring your model to life.
And then use animated assets very sparingly. They can become very distracting. So populating your scene with the right assets, thoughtfully placed, it really brings your designs to life and adds more emotional connection to your viewer.
In this course, we are going to be working primarily on a residential unit where we will be adding in all kinds of detailed furniture elements to really enhance that scene. So this is kind of the brief kind of overview of the 3D assets. In the next video, we're going to look at more setting up views and setting up your scenes and your environmental settings.
But this should give you a good idea of all the different elements and objects that we want to add. A couple of other things that I didn't really touch on and will touch on later in the course are the other categories here which are like lights that you can add in here and different tools such as reflection probes or different animators for it to do certain things. And then under user libraries where if you were to import things, you can actually create a library of objects.
Also in objects, there is a few other categories here called primitives. You can add in your basic starting ground, your planes, things of that nature, decals, street things, ground things. You scroll all the way down, there's actually manual shadows that you can put in there to really enhance something.
And then there are actually animated doors that you can actually put into your model and you can show kind of what that looks like. You can actually animate it or you can just use those in general. So there's a few different kind of things to look at and play around with.
There's water and there's different sounds for people walking or birds chirping when you're actually making an animation video. And there's like particles like fire or smoke or fog that kind of enhances the overall feeling of this. So I have this little fog bank, you can see this little fog right here.
So yeah, there's things of that nature to add in your objects. There's lots in here, there's lots to download. So kind of have a general idea first of what you want.
Maybe you have a mood board or image board and you kind of work backwards from there to create your space because otherwise you'll just kind of be lost, just kind of pulling things without any consistent idea. All right, I will see you in the next video.