Creating Resilient Gym Flooring with Custom Tile Patterns and Separate Floor Objects in Revit

Learn how to design custom resilient gym flooring in Revit using tile patterns, boundary adjustments, and separate floor objects for flexible layout control.

Discover how to meticulously add fitness flooring to room spaces using resilient flooring and tile patterns. This article provides a step-by-step guide on creating a new flooring type, setting up patterns, and customizing floor boundaries for optimal design.

Key Insights

  • The article details how to create a new flooring type and set up a custom tile pattern using a 24 by 48 model. This pattern is then assigned to a new resilient flooring type (RF-1) designed specifically for gym floorings.
  • It provides guidance on how to use tools like 'create similar' and 'pick walls' to draw the outline of the flooring area accurately. The author emphasizes the importance of considering the layout of the room and existing features, such as doors and water fountains, when designing the flooring.
  • The article underscores the importance of considering whether to create one or multiple floor objects for adjoining spaces. This decision affects the independence of tile patterns in each room and is essential when you want to make unique adjustments to each space's flooring design.

This lesson is a preview from our Revit for Interior Design Course Online (includes software) and Interior Design Professional Course Online (includes software & exam). Enroll in a course for detailed lessons, live instructor support, and project-based training.

To wrap up our flooring for the fitness center area, we're gonna go ahead and add a typical fitness flooring to these two spaces here. And we're gonna start by using the same steps we had done before where we could do the new pattern and we wanna make sure we have a new flooring type for this as well. And so this will be like a resilient flooring.

And so I'm gonna go ahead and create a tile pattern here and I can go into from the manage tab to the additional settings to fill patterns. And from here, I'll go to create a model pattern. So I'll click the model pattern option here and then we'll create a tile.

And before we do that, we wanna just double check to see what we have available. We have a 12 × 24 and I don't think we have one larger than that. We'll go ahead and create another one.

We were gonna do 24 × 48, but this one's really set up for ceilings and I don't wanna duplicate that. We'll create another one. So I'll click on the create button here and I had this enlarged to show you an example, but we can go ahead and set it to cross hatch and then zero degrees.

And then we'll just pick for our first line spacing. It doesn't really matter which one we do here, but we'll do two feet by four feet and then we'll give it a name. And so we'll say 24 inch by 48 inch and just hit okay.

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And I'm leaving it generic cause it could really be used for anything. And so I'll go ahead and hit okay to get that set up and then we can go to any of our floors here and use my favorite tool, which is this create similar option. So I could right click, create similar, or I could type in CS on the keyboard and it gets the flooring command started.

And then from here, I'm gonna go edit type, duplicate, and then I'll go ahead and just call this R1 for resilient flooring. And I'm actually gonna put a F on here so it doesn't get confused with anything else. And so RF-1 and I'll hit okay.

And then we'll edit the material to create that RF-1. And so same process we've used before, we'll browse into here and we can use this as our baseline. And I'll do the right click, and I'll do the right click, duplicate material and assets and give it the name I want, which is gonna be RF-1 for our gym flooring.

And then just set the pattern to that 24 × 48 that we created and hit okay. And I do like the idea of kind of keeping it in that gray color again, cause it just can be overwhelming on some of these if we have it too dark. All right, I'm gonna go ahead and hit okay here and then hit okay again.

And one more time and then now we can draw the outline. And so we've gone through a couple of different methods. This one, I'll go ahead and use the pick walls and just the trim method here.

I'm just gonna work my way around the perimeter here and then this will be a rectangle for that room. But I'm not gonna just blow through the walls like they don't exist, cause I do wanna make sure that our flooring is set up a little bit more accurately. And so for the front door, I'll take it out to the front.

And this is actually a little bit off, it should be set up a little differently, but for what we're doing here, we'll just use the perpendicular point at that location and then the end point to kind of create this shape here. And then I'll bring it around back to the wall and then loop it around the water fountain. And if I can't find that end point, like I wasn't able to there for a second, I'll use that perpendicular and that gives me what we're looking for here.

And so when I look at that, that looks good. I just need to trim it up around these openings. And so like we did in the other rooms here, we'll go to the center line and then use the split tool to trim, to split this.

And then once we draw the two horizontal lines, we could use trim to clean this up. You can see, I just need that one more line there and I'll do the same thing on this side. And if you're lucky, which sometimes we get lucky, you can even mirror this across, that might work in this case, may not work, but we'll give it a shot so you can see kind of another option.

And if it's even close, it still gives us something that we can work with here because I can still split and then trim. And so that one worked out pretty well because they are aligned, but the benefit there was just getting that shape and then being able to trim it and put it into place. And the last bit here is gonna be for this little exercise room that does not have a door, but that's okay again, for our purposes here, we're good.

And so I'm essentially carving out another space that'll have this flooring. And so this is one thing too, where you would wanna weigh out whether you actually want to have these as one piece and I'll show you the reasons why you would not. And so when I go ahead and drop the flooring in, it's like a rubber gym flooring that's on a module of the 24 × 48.

And so if I want that same pattern to follow through into this room, then I could leave them as the same floor object. But let's say I wanted to adjust the pattern in this room here, but I didn't want it to adjust out in this area, then that's a case where you really wanna go ahead and take this boundary out and then draw another floor in this area here. Because now I've got two separately drawn floors, which means the patterns can be independent of each other.

And so that's something, maybe that's not what you're going for and you don't want them to be like that. But maybe you do want it to be that way, or maybe they're just two totally different patterns. Like say this one, for some reason, wanted to be rotated 90 degrees because the room's a different shape and size and it just works out better for the module.

In that case, then maybe it is what we wanna do, right? Because now I've got more full tiles except for this area here, but then I'm able to do the same thing within gym. Like let's say I wanted one of these lines to be in the middle, or I wanted a full tile down the middle, then I can go through and using my dimensions, I could set that up like that so that I've got a split here, or if I wanted, because this is a two foot wide tile, I can move this. I need to get rid of the EQ first.

But if I wanted to move this over a foot to have a full tile in the middle like that, now I can do those things without worrying about messing up this room and same thing going the other way. I can make changes to this space without messing up that one. And so when you're creating your tile patterns, kind of like we did here, we use one floor object for three different rooms.

It wasn't as big of a deal here, but in some other spaces, even if they're adjoining like they are here, you wanna evaluate whether you need one floor object or two. And so that is essentially us putting the flooring within these spaces here. And then we're gonna look at wall finishes next.

photo of Richard Hess

Richard Hess

Richard Hess is an accomplished designer with over 23 years’ expertise in architecture, interior, and furniture design. He obtained his Bachelor’s Degrees in Architecture and Interior Architecture from Auburn University before pursuing a Master of Architecture at NewSchool of Architecture & Design, where he graduated top of his class. Currently, Richard serves as the Director of Career Services at his alma mater, while teaching thesis and portfolio courses, equipping graduates for careers in the ever-evolving field of architecture and interior design.

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