Explore the process of managing and updating linked files in your models using the manage links tab, which allows for reloading of links and adding new backgrounds. The article delves into the specifics of how to navigate file systems, reload files and how to avoid common mistakes, like using backup files instead of original ones.
Key Insights
- Navigating to the manage links tab in your model allows you to view, add, unload, reload, and remove linked files, giving you increased control over your project's elements.
- Utilizing the 'reload from' option within the tab enables you to update your model with a new file from your system, while maintaining all existing visibility settings and work sets.
- It's essential to always use original files instead of backup files when reloading, as backup files may not represent the most recent changes made to the model.
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In the last video, I'd made a comment about how we didn't have a door here and I'd updated the base file and reloaded it and I wanted to go ahead and actually show you that process because it could be something that is new to you and I made a couple of edits so you can kind of see how this would occur. And so what we can do is we can go to our manage links tab and what this will do is it'll pop up the files that we have linked into our model. And then what we can do here is we have some options after I pick it.
You can see it's gonna give me to add, unload, reload, remove, and then you can also adjust some of the positioning which we don't have to worry about here. But if I were to go in and use the reload option, it would just reload the link in its current location and let's say you received a new background that you need to reload, I can do two different things. I can reload from and what this will do is it'll allow me to actually go into my file system where I've saved this and pull out that new file.
And so I've navigated to my dataset folder where this file is saved and you can see here I've got this one that says update and I just want to remind you guys every time you hit save on your file, it's gonna add these backgrounds or these backup files. And so these are backup files that you don't want to be using. You always want to use this one without the numbers.
And so for this case here, we've got this arch update file that I've put in there for you so you can kind of see how this works. And then I'll click open and because we're using this reload from option, it's gonna maintain all of the same visibility options that we've put together on this one and even the fact that we put it on a specific work set is gonna stay maintained as well. And so every time you do this, it's gonna say the link needs coordination review because we've copy monitored many things and so it's gonna tell you that no matter what, even if nothing changed.
We'll just hit okay here and then we can close out of this dialog box and pop back into our model and you can see a couple of changes. So the door is now in the model there. And then I also am seeing that we're now going to do a tile shower for those.
And so we can add some flooring within there and I think we just use this one. So I'll go ahead and do that real quick. And in this case, what we would want to do is each one of the showers is gonna want to have its own floor element because again, like I was saying in the video, we just want to make sure that we're giving ourselves the control to be able to adjust the patterns individually as we see fit.
And you can see there I've got a little bit of overlap because I got a little over the top with my field flooring on that guy there. And so I'll do the same thing here with these two. Looks like I did the same thing there.
And then I'll go ahead and draw that rectangle, finish it, and then here you'll get to see again what happens when we draw two floors on top of each other. Software lets you know that you've got two on top, gives you a warning, and then you say okay, well thank you. And now you can go in and make that adjustment.
And so now based on the link update, we've got new flooring in and we've also got the door here, which we didn't really address before, but we can now by adjusting the flooring to go to the middle of the space. And in this case, because it's the same flooring on both sides, we can probably just pick one we want to use as the basis. And I'll go ahead and do that here.
And don't forget the split plus trim. And so now we've got it all set up. In reality, there'd probably be a threshold here, which we would show in our details, but in this case we'll be fine.
Okay, and so now for real this time, that's all the flooring that we're going to be doing for this portion of the project, and then we'll move on to wall finishes.