Rendering Your Scooter in Fusion with Custom Views and Quality Settings

Adjust Your Aspect Ratio, Set Up Render Quality, and Export Your Completed Image

Explore the world of rendering with this detailed walkthrough of creating a rendering of a scooter using scene settings, adjusting views, and utilizing render options. Learn how to use local and cloud resources and understand the difference between standard and final render quality.

Key Insights

  • The article provides a step-by-step guide on creating a rendering, starting with framing the view and adjusting it using Orbit and Zoom.
  • The rendering process utilizes two main options: In Canvas Render, which uses local computer resources, and Cloud Renderer, which can use cloud credits if higher settings are chosen.
  • The render quality can be set to Standard for quick, low-quality renderings, or to Final for more detailed renderings, and the completed rendering can be downloaded as a JPEG image.

This lesson is a preview from our Fusion Certification Course Online (includes software & exam). Enroll in this course for detailed lessons, live instructor support, and project-based training.

Are you ready? Let's jump into creating our rendering. First, let's frame the view. In the Setup area, click on Scene Settings.

Find Aspect Ratio and change it to 1 to 1 square and click Close. Now we can adjust our view. The center highlighted square is what we'll render.

You can use Orbit and Zoom to adjust your view. I recommend getting the entire scooter so that it is on that light gray background and zoom in as tight as possible to fill the view. We also want to center it and do a little bit of rotation.

Once you're happy with that orientation, we can take a look at our render options. The first option we have is called In Canvas Render. This renders locally.

Now we're not going to use this option for now, but you can click the Play button to see what happens. Go ahead and click Play and you'll see a rendering preview. It starts out pretty fuzzy and over time gets cleaner and cleaner.

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It's using your local computer's resources. Go ahead and hit the Stop button on that and take a look at the teapot. That's the render button that we are going to use.

Click that teapot and we'll see the settings. The image size is set to Custom and it might be something like 700 pixels for now. I've noticed I can go to about 1200 pixels or so pretty easily and still not purchase cloud credits.

For our experiment here, for our learning, we are not going to use cloud credits, so no need to use any cloud credits. We'll notice our aspect ratio is set to 1 to 1 because we already set that up. Our exposure is set to Native.

What does that mean? Native means it's going to pull the settings that we've already set up from Fusion. If you'd rather put that on Autopilot, you can switch that to Advanced and Fusion will pick its own settings, but leave it Native for now. We also have two render with options.

Option 1 is Cloud Renderer and Option 2 is Local Renderer. Cloud can use cloud credits if we go onto a higher setting, or Local Renderer will use our own computer's resources. That can be great for doing an overnight or over lunch break rendering.

Now the render quality. We have Standard, which is perfect if you're doing a lot of iterations. Say you're not sure on the materials, but you want to create a rendering and you might want to iterate red, blue, green, whatever color you're experimenting with.

You can do Standard and get a lot of quick, low-quality renderings fast. Let's go ahead and leave ours at Final and click that Render button. We'll notice a message window appear at the bottom, and it says that the cloud rendering has started.

We'll also notice that we have a rendering gallery now. If it's minimized, simply click the plus button and we'll have that rendering gallery. It will have kind of a time green time clock at the beginning, so click that rendering and it opens up our larger window.

We'll notice that we have a render queue time. We're kind of waiting in line for our rendering to be completed, and so we just wait that time. While we're waiting, we'll notice the view will start to change, and we will get this kind of fuzzy view of our rendering to give us an idea of what's going on in the background.

Now this rendering just takes a moment to complete, so we will give it its time. Once the rendering is complete, we can look at the top and click the Download button. Let's download this as a JPEG image.

Let's give it a name. We'll call it Fusion 101, and then Scooter, and our first and last name, and last but not least, we'll add the word Rendering. We can select a location on our local computer and click the Save button.

This file can then be uploaded to the class.

photo of Reid Johnson

Reid Johnson

Reid isn't just someone who knows CAD and BIM; he's a licensed architect and contractor who deeply integrates these technologies into every facet of his career. His hands-on experience as a practitioner building real-world projects provides him with an invaluable understanding of how BIM and CAD streamline workflows and enhance design. This practical foundation led him to Autodesk, where he shared his expertise, helping others effectively leverage these powerful tools. Throughout his professional journey, Reid also dedicates himself to education, consistently teaching university courses and shaping the next generation of design professionals by equipping them with essential CAD skills. His unique blend of practical experience, industry knowledge gained at Autodesk, and passion for teaching positions Reid as a true specialist in BIM and CAD technology, capable of bridging the gap between theory and real-world application.

  • Autodesk Fusion Certified User
  • Autodesk Revit Certified Professional
  • Autodesk Certified Instructor
  • Licensed Architect
  • Licensed General Contractor
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