Rendering a Model Image with Fusion's Appearance, Texture, and Scene Settings

Enhancing Realism with Carbon Fiber Textures, Environment Lighting, and Custom Decals

Learn how to create a stunning rendered image of your scooter model using the Fusion Appearance library in the Render workspace. The process involves several steps, including setting up texture maps, adjusting scene settings, manipulating camera angles, and adding decals to your design.

Key Insights

  • The Fusion Appearance library offers a variety of materials, such as Carbon Fiber, that can be applied to different parts of the design to enhance its look.
  • Scene settings can be adjusted to create more realistic renderings, including changing the background from a solid color to an environment setting, and manipulating focal lengths to increase camera angles.
  • Adding decals to your design, such as a logo, can be done through the Decal button. This allows for further customization of the model, with controls to adjust the location and orientation of the logo.

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Let's showcase our scooter model by creating a stunning rendered image. To begin, we'll switch from the Design workspace over to the Render workspace. Here in the Render workspace, we have a little bit of setup to do.

First, let's go to the Appearance button. Click that button. In the Fusion Appearance library, we're looking for Miscellaneous and then Carbon Fiber.

We'll also zoom in to the neck portion here of our scooter and we'll drag and drop the Carbon Fiber plane material right onto that neck. If that doesn't work for you right away, you might try clicking the Download button first. With that Carbon Fiber applied, go ahead and click Close.

One of our buttons under the Setup area is called Texture Map Controls. Go ahead and click that. We'll select that neck and we'll notice the projection type is set to Automatic.

Honestly, it looks pretty good, but I want to share that these texture maps can be changed. We'll change the projection type from Automatic over to Box. That gives us a little gizmo where we can actually change how that pattern is applied to this material on this object.

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But it looks pretty good at default, so we'll go back to Automatic for projection type and click OK. Next up, let's take a look at the Scene Settings. Click the Scene Settings button.

In the Scene Settings window, we'll notice that the background is set to Solid Color. That's by default. Let's go ahead and swap that out for Environment.

Now click on the Environment Library. You'll notice there are several environments that we can click from. Now, let's go ahead and keep the default for now Sharp Highlights, but let's notice what it looks like.

If we orbit out, zoom out a little bit, and look around the scene, we'll see that there are a couple of lights. There's a studio light that looks like an umbrella, and there's a big grid light. Why are these here? These are to give us some really cool, realistic-looking reflections when we create our rendered image.

So go ahead and keep that Sharp Highlights for now and go back to the Settings area. We can also adjust the focal length of our camera. Think of the angle size of the camera.

Let's go ahead and drop that down to 50. That increases the angle, and that looks pretty good. Let's also go ahead and in the ground area, turn on Reflections and click the Close button.

Now there's another button up here we can look at. It's called Decal. We've played with this one before as well, but let's go ahead and add another decal to our scooter.

We'll click that button. You can upload a decal of your choice, and then you can insert it from your computer. I'm going to insert the VDCI logo and click Open.

Now if Fusion wants a face for that logo, let's go ahead and click right at the front of our STEM-A. Click one time, and that will place the logo. Notice that we have controls to adjust the location and orientation of that logo.

I want mine, for instance, to be rotated 180 degrees. So I'm going to do that, and I also need to center it after rotating it. Once that's done, go ahead and click OK.

We'll zoom back out and center our scooter on the screen. With that, we are set up with our basic setup options.

photo of Reid Johnson

Reid Johnson

Licensed Architect | Contractor | CAD/BIM Specialist

Reid isn't just someone who knows CAD and BIM; he's a licensed architect and contractor who deeply integrates these technologies into every facet of his career. His hands-on experience as a practitioner building real-world projects provides him with an invaluable understanding of how BIM and CAD streamline workflows and enhance design. This practical foundation led him to Autodesk, where he shared his expertise, helping others effectively leverage these powerful tools. Throughout his professional journey, Reid also dedicates himself to education, consistently teaching university courses and shaping the next generation of design professionals by equipping them with essential CAD skills. His unique blend of practical experience, industry knowledge gained at Autodesk, and passion for teaching positions Reid as a true specialist in BIM and CAD technology, capable of bridging the gap between theory and real-world application.

Credentials:

  • Autodesk Fusion Certified User
  • Autodesk Revit Certified Professional
  • Autodesk Certified Instructor
  • Licensed Architect
  • Licensed General Contractor

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