Learn how to create wall structures using a basic wall command, allowing you to visualize the building outline before investing significant time in detailed modeling. The article takes you through setting wall height, changing wall center lines, tracing the outline, and drawing insets for entrances.
Key Insights
- The article introduces the use of a basic wall command, which offers a simple way to visualize the building outline before going into detailed modeling such as curtain wall and mullion spacing.
- Changes to the wall structure, such as altering the wall center line to finish face exterior and setting wall height, are made in the options bar across the top.
- The tutorial also covers creating entrances, where the basic wall command is used again to draw insets up to level two, ensuring proper depth and placement of the entrance in relation to the grid line.
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To draw the walls, the first thing we're going to do is we're going to use our basic wall command, and this is good because it gives us an idea of what the building outline is going to look like before we invest too much time in modeling with curtain wall and setting up all the different mullion spacing and all that stuff. We'll start with our basic wall, Generic 8" is fine, and I'm going to set the height. Instead of unconnected, I'm going to go to level two.
A lot of times we make those changes down here, but I just wanted to highlight that it is in the options bar across the top. And so we can go ahead and make those changes. So the next one, we're going to change that wall center line to finish face exterior.
And then we're just going to trace this outline here. And so I'll just start from the top left and work my way around and hit these points here. Some of these will change a little bit as we go through, but it's not too big of a deal.
And there's our walls for level one. If I were to look at it in 3D, it should be this really shallow shoebox thing that we kind of have going on. Next thing we're going to do is take a look at the entrance that we're going to create here.
And you can kind of see the site is hinting at that because we don't clearly have walls here. We're going to look at how we get that modeled in. And to do that, we're going to draw the inset with the basic wall again, but only up to level two.
So what I'll do is I'll draw a couple walls. So I'm just going to draw one vertically here, and I want to make sure the outside face is on the outside face. That was an arbitrary location and that's fine because we want it to be 1'-8" off the grid line here.
And then the same thing on this side. And so you can draw that a number of different ways. I'll personally just draw it in and then do the dimension.
But if you wanted to, you could do some sort of mirror with drawing reference planes or some type of guideline to help you out with that. Okay. We've got the two vertical walls.
Now we just need to resolve the depth and that's going to be 5'-10" from the grid line. So I'll just draw an arbitrary wall, making sure that the exterior face is out. And since we're using finished face exterior as our location line, I know that that's going to be where that blue dashed line is.
And so I'll just draw from my grid line here and set that to 5'-10" and then use my trim, extend the corner tool to clean up the mess a bit. And then this wall is going to get trimmed across here. And now we have a new outline that we need to update here.
So I'm going to take my floor outline, edit the boundary, and then I'll use my pick lines tool and pick the outside face of these generic walls to create my new floor boundary. And so just using trim, extend the corner to create that boundary you can see here, and then I'll finish the sketch. And now when we take a look at it in 3D, we've got a little notch here, which is going to represent where our entrance is going to be located.