Tagging Pipe Sizes in Enlarged Views: A Detailed Guide

Efficiently Tagging Pipe Sizes in MEP Model for Clarity and Precision

Explore the process of tagging game elements, such as changes in pipe size, and learn how to optimize your tagging process using keyboard shortcuts like TG. Understand how to balance and adjust tags to maintain game aesthetics and functionality.

Key Insights

  • This article guides you on how to tag elements in a game, focusing on areas where there may be a change in pipe size or a change in the actual there.
  • The keyboard shortcut for tagging is TG and the process involves a balance of spacing and positioning of tags to maintain the aesthetics and functionality of the game.
  • Along with tagging, adjustments might be necessary, such as moving items around, adding or moving hosts, and handling potential pipe size differences.

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Now I can go through and start to tag these items. So again, I'm only going to be tagging outside of my enlarged views. You generally want to tag wherever there might be a change in pipe size or where there may be a change in the actual system.

Let's see here. Go ahead. The keyboard shortcut for tagging is TG.

So obviously I'd want to tag this here. This is showing what's happening going over. So again, there and there, you're going to have to balance these.

There isn't really a perfect way to do it. You may need to space them out. You can always space them a little bit more.

Again, if you need to move things around, you're going to have to find a spot. You could also do the same thing that we did with ductwork and everything—you could add or move host. So I could go here and click on that.

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And now I don't really need this hot water tag if they're the same. So there we go. Go ahead.

They’re going to keep going down. TG for tag. So you can see I have a pipe size difference here. You could tag that.

I could also line these up, and then drag this leader out. There we go.

Let's keep working around. I am going to tag the main runs in the corridor, but I'm not going to tag the ones going into the actual toilets. Here's that.

Here's that. Again, we might need to adjust some things, but you can get these also pretty close like that. We're not really going to have too many enlarged views of the corridor or anything.

So I'm going to slide this guy down, and then we can tag. We don't need to tag every single one of them. And if you notice, when you drag the tag a little bit, it's going to do that. If I drag it to where it's perfectly straight again—let’s see, is it going?—it's going to flip on me, which is fine, but sometimes it may be nicer to have it oriented that way.

You can drag it like that, drag it like that. There we go. And you don't have to tag every single one of those.

Some of them will automatically—it's kind of implied that they'll be typical, or you could put “typical” at the end there. Nope, I do not want to tag the floors again.

And it's just a balancing act. We've added in the abbreviation. One thing you might notice, though, is that we are missing our underground piping from this view.

So I'm going to keep that there. Let's tag that there. Let's go up there, go up there.

I want to do this little trick to get this to go that way. There are ways to make it so the text is always horizontal—either going left or right—or it switches to vertical.

I kind of like having the option to go vertical, just in case I ever need that to happen. But, you know, it’s there. Let's go ahead.

I'm going to drag this corridor tag out here just to get myself a little more room. You can always drag some of these out, whatever you need to do. But sometimes I do like to have that option to be vertical—especially in my corridor by the bathrooms.

It's kind of weird because this is spawning opposite the corridor, but tagging these is very simple, very easy to do, as you can see. So again, the keyboard shortcut I'm using is just TG. There we go.

And we’ll be doing a lot more tagging, so we’ll be good to go. I might adjust these just a little bit. I'm just trying to get some more space.

Let's see. Let's do that. Move this guy up.

There are a lot of these little offices in here. There we go. We added the system abbreviation, and then we edited the tag to include that system abbreviation.

I'm going to go to my second floor. TG. There we go.

And if you need to adjust the pipe sizes—you know, sometimes the pipe sizing and everything is kind of hard to see when you're flying around this model. But if we need to adjust the pipe sizes, sometimes the tagging will reveal that, and we can adjust them if needed. So you can see we have some odd pipe sizes up here.

It's okay, though. Let's tag where these lines are coming up. I'm going to drag this guy over here.

Drag this cold water tag down a little farther. There we go. There we are.

Nope, I do not want to tag the floors. I'm going to come down here and tag another one of these. Again, just dragging it around.

And if I need to move it farther out, I can do that too, just to get it away from everything else. Let me slide this guy over a bit more. Again, it's just a balancing act on how you want to do these.

So you just work your way around. Tagging is pretty straightforward. I think we're all pretty familiar with it from previous classes.

There we go. Cool. Let's go ahead, Zoom Extents, Control + S, and save for right now.

We'll stop, pause this video here, and we'll see you in the next one.

photo of Tyler Grant

Tyler Grant

Tyler Grant is a BIM Manager a Delawie and a Registered Architect. A dedicated, goal-oriented, and experienced architect. Tyler has managed multiple design/build BIM projects from inception to construction completion, through all phases. Technology-driven and experienced educator to train and instruct users, both novice and advanced, in the workflow and processes of the modern architecture, engineering, and construction field. 

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How to Learn Revit MEP

Specialize in MEP (Mechanical, Electrical, and Plumbing) systems within Revit for advanced design solutions.

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