Painting Custom Wall Graphics Using Split Face and Material Assets in a Classroom Design Model

Learn how to design and apply custom paint patterns using Split Face and material tools for dynamic classroom wall finishes.

Discover the method of creating a unique wall finish pattern using the split face tool in your designs. This article provides an easy-to-follow guide on how to customize wall finishes and apply different paints to create attractive patterns for your spaces.

Key Insights

  • The process begins with the use of the 'split face' tool from the modify tab. The selection of the wall for the application of the pattern is crucial, and it's important to ensure that the end of the pattern touches the orange boundary at two points.
  • Customization of the pattern is encouraged to achieve the desired look. You can create any pattern, adjust lines, or even create a more intricate pattern for more interest.
  • After creating the pattern, go to 'manage' then 'materials' to create and apply the paints. The article explains how to duplicate existing paint materials and adjust the colors to match your design. Remember to use the 'render appearance' option for the paint to show up in a shaded view.

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For the wall finishes in our classroom, we're going to create a sort of a decal type of a pattern out of paint here. And this is just going to be a custom pattern. So I'm jumping over to my B elevation.

And what we'll do is we'll use from our modify tab, we'll use split face. And it's always tricky to pick the item that we're trying to edit here just because you can't always see the edges. But I'll go up to the top.

And you can see it gives you a preview of what the wall is that you're going to select. And I'll go ahead and select that. And you can see that this is the locker room door and then the two stalls here.

So it looks like the right thing. And I'm just going to freehand something here. And you can feel free to do the same.

But I'll probably go up, you know, let's say seven and a half feet here looks good. And then I can make really any pattern that I want here to create this, this look and it's, you know, it's one of those things that say you draw it. And then you look at it and like, I don't really like that.

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You can always grab if you grab two lines at a time, it'll give you this open grip. And it lets you kind of drag both of those ends around to make it a change if you want. And so what I would suggest that you do is just kind of create a pattern that you that you like for this.

And essentially what we'll do is we'll paint one at the top and one different paint at the bottom. The key here is to make sure that you have the end touching this orange boundary at two points because we need to divide it up so that we can paint here and then paint here. And so that's going to be the ticket for this one.

And so if I were to click finish, then what we can see is we've got this line that I've created. And if I jump back to my plan, knowing that I hit seven foot six here, I can do the same thing on this wall and go ahead and do split face here on this wall, but I don't need to draw the vertical so I can just draw this point here. And what I'll do with this one is because I can't really tell if I actually hit that seven foot six mark, but I can draw a line like that and then dimension it to hit the seven foot six point.

And then I can draw my line across. And this came up because I had a parallel dimension here and I made the line not parallel anymore. So I'll just say remove reference.

But as long as I keep it at that point, then we should be good to go. And I just arbitrarily picked that point. Didn't have to be anything special.

Alternatively, if I wanted to break this up even further, you know, I could split them apart and do the same thing where we've got a more intricate pattern between the two just to create more interest and giving you more options for what the design could look like. And so if I were to jump back to that plan again, this view, remember we can always do a 3D camera view of the space if we want to get a better look at it. And so here you can see it's kind of this sort of graphic within the room.

And so I get that second look at it by creating that 3D view to take a look and see, okay, well, this is the graphic that I created for that space. And so the next thing we can do here is we can go to manage and then materials. And we can create a couple paints that would fit into this.

And so like I'd done with all the other materials, I like to just type in paint and see if anything comes up that might be some sort of a paint material. You can see there's a black paint here, a gray paint there. This is a good one for us to use as a base because it's actually, it looks like it's more of a paint finish than it does anything else.

Everything else is kind of steel, aluminum, or different types of metal. And so this is a good base to start with. If I were to duplicate the material and the assets, I can use my paint designation where I can give this one, I don't remember where we left off, but I can start with like P4 here.

And so P4 is a good color or a good start to use. And I can go ahead and pick my color here. And there's a couple of different things we can look at here.

So this is just going to be the color in the shaded view. But if I look at the appearance, you can see it's this finishes paint black, and it's a wall paint, and it's going to be this color. And you can see it's got the little one right there.

And it has that one because what we did is we actually used this duplicate to get to that point. And so when we look at the graphics, you see this option, it says use render appearance. If I check that box, then what it's going to do is it's going to use this as the option for what's going to give us our graphic color.

If I wanted to go in and create this blue color that we'll use as our accent in there, and I hit OK here, you can see that's my render appearance for that. And then now my graphics becomes the same thing. And so when we do a shaded view in here after we paint that, that's what we'll end up with.

And so I can repeat that process again. And I can use P1 because that was kind of our field color. If I say duplicate material and assets, I can make this one P1.

And do the same thing where I go in here. You can see it's now becoming this asset of black too. But if I wanted this to be more of like a white color, I can always start with a white, you know, because nothing's ever just pure white like that.

And then drag it down to be a little bit into the gray spectrum. So it's not super white. And hit OK.

And that's where we end up with kind of a matte, like light grayish white color. May have been a little bit too aggressive there. We'll just kick it back a bit.

243 was the RGB color that I had. Okay. And I can already predict the next question is, what if I want to adjust my assets? Well, we have this asset browser.

If we click on that, it'll pop up and then you can see all the different materials that we have within our project. And so if I were to jump down to where it says finishes, you can see these are the three that we are using here. And so I can go in and I can actually rename this one and I can just call it accent one.

And this one I'll rename to be the field color. I'll just call it field. And so now those will get updated.

And in my mind, it just makes a little bit more sense so that you don't just have many stuff that doesn't necessarily mean anything, but you have this named in a way that you're able to identify it. So you're not totally lost every time it comes up. The other thing is from this browser, if you were to want to go in and just create many materials that you knew you were going to use for your project to apply to these, you could do that first and then you can have the assets that you would apply to the different material.

Okay. Now that we've got that all set up, I'm going to hit okay a couple of times. And then now we can use the paint tool to paint the appropriate materials on here.

And before we do that, I'm going to change this to shaded. And you can see it looks pretty crazy because we don't have anything applied. But if we go to our modify tab and then our paint option, we can apply the materials to the different sections.

And so all we have to do is I'll just type in P and it should filter it out a little bit better than that. Do P dash, and that works much better. So P4 is our accent color and it's still showing black, but we know it's not.

And then P1 is our field color. And what you're seeing here is because we've got two walls effectively that are showing in this model. We have the one from the link and we have the one that we copy monitored.

And so whenever we're in that situation, I can always go to visibility graphic overrides. And then I can go in here to Revit links. And this is the link that we're working with here.

And I can go to by host view. If I change this to custom, I can then go into the different categories and make adjustments. And so going into model categories, I can set this to custom as well.

And then I can, I can turn off walls. We don't have two sets of walls showing up in our model. And now it starts to look a little bit more like what we'd expect to see for our custom graphics.

photo of Richard Hess

Richard Hess

Richard Hess is an accomplished designer with over 23 years’ expertise in architecture, interior, and furniture design. He obtained his Bachelor’s Degrees in Architecture and Interior Architecture from Auburn University before pursuing a Master of Architecture at NewSchool of Architecture & Design, where he graduated top of his class. Currently, Richard serves as the Director of Career Services at his alma mater, while teaching thesis and portfolio courses, equipping graduates for careers in the ever-evolving field of architecture and interior design.

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