Master the use of materials in Twinmotion with this comprehensive guide. Learn how to utilise the Megascans button, adjust settings for materials such as wood and glass, and save your project effectively.
Key Insights
- The Megascans button in Twinmotion allows users to access a variety of 3D assets and surfaces. The available materials are diverse, offering different types of wood, stone and more. The quality of these materials is high, providing a more realistic finish to your project.
- With the glass material, users can adjust the opacity level, tint and color, as well as the metallic and roughness aspects. This provides a high degree of customization, allowing you to achieve a specific look or effect for your project.
- When working with materials in Twinmotion, users have the ability to import their own textures or use the existing materials from their model. Additionally, you can adjust the reflectivity and roughness of the materials for greater control over the final appearance.
This lesson is a preview from our Revit & Twinmotion Interior Rendering Course Online (includes software) and Interior Design Professional Course Online (includes software & exam). Enroll in a course for detailed lessons, live instructor support, and project-based training.
The next thing to look at is if you are in need of additional materials,  there is a little button called Megascans, and these are outside assets that have been Twinmotion has gained access to utilize, and they have 3D assets as well as surfaces. If I click, you know, there's many different categories,  and some of these categories are a little bit different from the naming convention of Twinmotion. If I was to click wood, you can see that there are multiple options.
There is board,  parquet, plank, veneer. If I do board, that's more of like your wood flooring kind of board thing. You can see there's a lot of interesting types of wood, a lot more grainy, a lot more like rough and unfinished, maybe not the same kind of quality and simplicity that the Twinmotion materials will have.
Maybe board wasn't what I want. Maybe parquet was something. Yeah, Â wooden floor.
Let me download this. You need to be signed into your Twinmotion account,  download it, then you can drag this onto here, and it'll take about a couple seconds for it to do, and then it'll instantly get load. You can see that sometimes the quality of these materials is very, very nice.
You're going to get a really good kind of variety of materials,  and so if you were to select a material, a lot of times for wood and for tile or stone or concrete,  I really like the Megascans. However, if I was just to use more glass or leather or things of that nature, I typically like using the standard Twinmotion materials. For example, glass,  clear glass, dragging that onto this sphere, it has a really nice glass.
Then with the glass materials, there's a few other settings to note on here. Opacity is one. So opacity level,  that will change how opaque that glass is, and then as well as the tint and the color of that glass when that glass be more, you know, bluish green, you're going to adjust that tint and color here.
As well as making it metallic, usually all glass is usually high metallic. It has that kind of really, really high glossy kind of metallic coating to it, so it kind of gives you that kind of sheen. Then roughness, right? This is where you would want to like buff it out, have it more frosted or clear.
If you were to do this glass on a 2D surface, let me go create a sphere. We're if I go into objects and primitives in this box, I'll put in a box over here. And I can actually,  I'll click escape, and now that I'll actually click this, and I can, you know, decrease the size of this box.
Now let me say I want to want to drag this glass, I still have my material panel open down here, drag this glass onto here, you can see that it's reflecting as well as being see-through. If I want this glass to be, say, over the tree, you can kind of can see now, now when I play around with that glass, if I was to increase the opacity, you can kind of see what it's starting to do. It's reflecting off of that, but still being transparent.
Yeah, another button to click on is at the very bottom, you can click on miscellaneous, and then you can select two-sided or one-sided,  and that will kind of give it a little bit more solidarity when it comes to now playing around with this. You might have to do a little bit of trial and error once you get the glass to seem right, of like where do you, how do you want this to work and fit. So that's kind of utilizing glass.
If I go into Megascans, there are a few different other options to look at, right? There is more of the concrete and the ground surface. If I look into, say,  ground, and let's say I have, you know, forest ground, there's many different types of forests. I want this Nordic forest ground, looks like it's a nice kind of green.
I want to put this on all of this material, right? You can kind of can see that that what that material looks like,  like that's a pretty nice, like kind of ground cover. Looks good, it's got some bark and some rough. You can see that it's tiled, so if I'm like way far away and I see this, like you know what,  that may not look so great, but if I'm up close, that looks great.
You don't see that, that kind of change. You can always change the scale of this, especially if you're further away, to kind of give it that sense of illusion. That always works, but then if I compare that to the standard Twinmotion materials for ground and go into nature, you can see that maybe there's only a limited number and not that much, and let's say I like this grassy ground as a comparison.
It's okay, but definitely not at the same level as the Megascans. When you're planning on materials,  let's think about utilizing Megascans as well as the standard Twinmotion materials. Both use up the same amount of information and data.
Some may be a little bit more higher,  higher level quality, but you may not need to use all of the higher level quality ones. And let's say, for example, when you import your model, there's already materials that you had. Let's say you're working in SketchUp and you were modifying your wall and your flooring to be this exact wood and color and material that you used.
If you bring that material into Twinmotion, it'll keep it there and you can actually apply these same sort of effects like roughness, reflectivity to that material. You can also import your own basically texture to here. You can import your own kind of texture basemap if you wanted to adjust this.
Right now this is set up as just a color with this as underlay. And then, you know, you can even go all the way down into your normal, which is like your boat maps in your ambient inclusion and really adjust some of these materials. That'll kind of adjust the corners and some of the intensity of the glossiness and the ambient wool.
That may not be adjusting right here, but if you're on the interior when you don't have it completely blown out by the sun, it definitely changes. For our project,  we're going to be looking at an interior space and so the quality is going to be a lot different. The other material that I want to touch on is emissive materials.
If you scroll down to neons,  that would be like a physical light. If I was to drag this neon one to this block,  you see that it is turned black, right? But if I was to go and I started to drag this glow to higher, you can start seeing that it's starting to emit light to this. And because we're outside,  it's definitely going to change a lot depending on if you're interior or if you're exterior,  but it's starting to create its own kind of light source.
And here I can turn my miscellaneous and I can kind of adjust if this is two sided or single sided. Just to kind of see like what this is,  what this is doing. So that's an option, but it works a lot better when you are in the interior than when you're in the exterior.
As you noticed, I've never saved this project yet. So I'm just kind of working through things. But at this point, let's just go down and show kind of what you would do to save it.
You go to file, you can do save as and in your in your downloads folder, you can save it as, you know, BIM 371 underscore your first and then last name, just something like that,  or what that looks like. So that way you have this saved as your as your model. And you know,  this is this is kind of like going to be like you're working, you're working model.
And I'll take just a couple seconds to save that the larger files you get, the more the more it comes,  the more it takes to save. So thank you so much for looking about talking about materials. There's so many different materials to go through.
We'll look at a bunch more as we're doing the furniture layouts on the interior. But right now, this is kind of a brief overview on how to adjust materials and how to kind of see it. As you can see, every one of the materials that I added,  even if they're not in here anymore, are here.
If I want to get rid of any materials that I've that I'm that's not currently in my model, I can just click this little button right here. Highlight over this is clean up removes all unwanted materials. Now you see that I just have this wood right here, this wood here in this light.
All right. I'll see you in the next video.