Adding a Functional Brake to Your Scooter Design Using Fusion for Speed Management

Integrating and Positioning the Brake Component in Your Scooter Model

Discover how to add a brake to a scooter model using 3D modeling techniques. Learn the process of setting up the project, activating components, and creating a construction plane for the brake.

Key Insights

  • The article discusses the process of adding a brake to a scooter model, highlighting its location right above the rear tire.
  • To prepare for the addition, the top level of the scooter must be activated and a new component named 'brake' needs to be created.
  • The process involves creating a construction plane, named 'brake center', using the offset plane method, which will be placed at the very center of the scooter model.

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Our scooter can roll forward now that it has wheels, but sometimes we need to stop. So let's go ahead and add a brake. Let's take a look at that brake.

The brake sits here in the back right above the rear tire. I'm going to highlight it here. There is that brake.

The user can step down on that brake and that creates friction on the wheel to slow that scooter down. Let's imagine that we have a manufacturer that we're working with and they have come up with a profile for this brake that we're going to now use. So let's go over to our project and we're going to do the setup first, get everything ready to bring in that profile from the manufacturer.

First we need to activate our top level of the scooter. We check that little circle right in the middle to activate our Fusion 101 scooter. So that needs to be active and with that active we can now create a new component.

We go to the create menu, pull that down, and we're looking for new component. So here's that new component window and our name is going to be brake, B-R-A-K-E, and our parent is our main file and we want it to be active and we'll click OK. So there it is.

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We'll notice that we now have our deck component, wheel one, wheel two, and the brake. And brake is active so everything else is grayed out. At this point we want to create a construction plane.

We'll go to the construct menu and let's do offset plane. And the plane we want to offset is the plane that runs down the very center of our entire scooter. We will select that plane and no need to offset.

It will be the center plane so we will click OK. And let's expand our brake browser here. We want to look for construction.

It's called plane one and let's highlight that and we will simply call it brake center. Click enter to lock that in and now we can save our file.

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Reid Johnson

Reid isn't just someone who knows CAD and BIM; he's a licensed architect and contractor who deeply integrates these technologies into every facet of his career. His hands-on experience as a practitioner building real-world projects provides him with an invaluable understanding of how BIM and CAD streamline workflows and enhance design. This practical foundation led him to Autodesk, where he shared his expertise, helping others effectively leverage these powerful tools. Throughout his professional journey, Reid also dedicates himself to education, consistently teaching university courses and shaping the next generation of design professionals by equipping them with essential CAD skills. His unique blend of practical experience, industry knowledge gained at Autodesk, and passion for teaching positions Reid as a true specialist in BIM and CAD technology, capable of bridging the gap between theory and real-world application.

  • Autodesk Fusion Certified User
  • Autodesk Revit Certified Professional
  • Autodesk Certified Instructor
  • Licensed Architect
  • Licensed General Contractor
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