Discover how to effectively design and integrate different types of doors into a living space using digital design tools. From pocket doors and folding doors to furnace and garage doors, the article provides detailed instructions to create accurate and functional door models.
Key Insights
- The article provides a comprehensive guide on how to digitally design and incorporate a variety of doors into a living space, including bathroom and bedroom doors, folding doors, and pocket doors.
- It also showcases the process of constructing a furnace door and garage doors, demonstrating techniques such as line drawing, offsetting, rectangle creation, and the use of commands such as 'erase', 'remove', and 'save'.
- Apart from technical instructions, the article emphasizes the importance of accuracy in measurements and careful planning, ensuring that the doors not only fit into the designated spaces but also function as intended.
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Well, I've seen another door I need to put in there, which is for this bathroom over here. That door is a 2'4", and so I'm going to copy, let's see, these doors from the hinge point to the hinge point here, escape. Now, I want to work on my pocket doors, and what I know is that my pocket door openings are, let's just confirm, that they're 2'6".
So I'm going to draw a rectangle from an arbitrary point to a point at 2'6", inch and a half. I'm then going to move my door from the mid of the back end to the mid of the back of the pocket, and then what I'd like to do is show that this is a pocket door, so I'm going to move the pocket door 12 inches to the right. So this way somebody can see that, in fact, we have a pocket door here.
Now, I could do the same function over here as far as drawing the rectangle and moving it and positioning it, but instead I'm just going to go back and say copy this guy from the appropriate end to the appropriate end, CTRL S to save. Now, while I'm in this area, I'm going to go on and work on my folding doors. So I'm going to begin by drawing a line from end to end and then moving that line out of the way.
I know that these pocket doors, the folding doors, that when they're all done, that they will straddle this entire distance. So, if I say what's the distance from the end to the end, I can see that it's a 5' door. Now, I can either take 5' and divide it by 4 and create a segment there, or I can go and say draw a point, and that I want to divide this entity into four segments.
I'm then going to draw a line from the end straight up and a line from the node, which means point, straight up. I can now erase window the points and offset by an inch and a half, the thickness of the door, then trim and trim all of this stuff out. And again, I'm using TR for trim.
Now, you see that I have four separate line segments. What I'd like to do instead is convert this into a polyline. So, there are a couple of ways I can do this.
I could, for example, say modify object polyline, pick on one of the entities. It says it's not a polyline. Do you want to make it one? Accept yes, and then J for join, and put a window around these guys, and I have one enclosed rectangle.
So, that's one way of making these into polylines. I've just done an undo. Another thing I could do is now that I have these line segments that show the size of the geometry, I could draw a rectangle on top of this.
So, I've drawn a rectangle on top of it, and the rectangle was the last object that I had in the drawing. So, I could now say move. It says what? I can go L, enter for last, and move it to an arbitrary location, and then start working on it from there.
Or, I could turn on my selection cycling, and I could say move, put my mouse on top of this geometry. You see the icon to the right of my pick box. So, I pick on top of this.
I then choose polyline because the rectangle is a polyline, and then enter to say I'm done. And move it over there, and then I can erase out my original lines. So, I now have a rectangle that represents one of the panels of my folding doors.
I can now move my panel from the end to the end, and then I can rotate this panel from the hinge point 45 degrees. I can now mirror this from the hinge point here, and I now have two parts of my panels. I can then copy these panels from the hinge point here to the hinge point here, hit escape, and control S to save.
Now, I need to have a similar kind of thing happening in this bedroom. So, I'm going to say are they the same size? Now, I know that the distance from here to here is five feet, and I know that the distance from here to here is also five feet. So, we're in luck.
We can say copy these guys from what will be the hinge point here to the hinge point here, and then I can rotate these entities from their hinge point with ortho on straight up and save the file. Now, I have another pocket door assembly to develop over here, but if I remember, this opening is not five feet. Instead, it's four feet.
Now, since it's a little bit easier to divide four feet by four, I can just draw a rectangle from an arbitrary point at an inch and a half, 12 inches, and I can then rotate, RO for rotate, this guy, choose a hinge point, 45 degrees, and then I'm going to move this from the hinge point to here. I'm going to mirror this from the hinge point here, and then I'm going to copy these guys from the hinge point up here, escape, and save the file. So, I'm just looking to see if I've forgotten very much, and we have all of our doors handled in the bedroom end, in our closets, our pull-out doors.
We have dealt with the living room. The only one that it appears that we have not yet dealt with on the inside of the house is the furnace. So, I'm just going to go on and do an erase crossing and get rid of these, and I'm going to work on my furnace door.
Now, I know that the distance from here to here is one foot nine and a half, so I'm going to draw a line from here to here. I'm going to offset it by an inch and a half, and then I'm going to draw a rectangle on top of it. So, I'll draw a rectangle from end to end.
I'm going to do an erase window, and then R, Enter for remove, and L for last, because the rectangle was the last item that I did. Okay? So, what I did is I drew a rectangle, and then I said erase window and remove last. Let me do this one more time.
So, I'm going to erase this all out. I drew a line from the end to the end, and I offset by an inch and a half. So, what I have right now is I have the sides as lines of the door, but I'm going to draw a rectangle from one end to the other end, and again, the rectangle was the last item that I drew.
So, I'm going to go erase, type in W, Enter for window, put my window around here. You can see by reading the prompt that it says that it found three objects. Two are the lines.
One is the rectangle. I'm going to go R, Enter for remove, so you can see that the prompt is no longer saying select objects. Instead, it's saying remove objects, and I type in an L, Enter for last, Enter, Enter, Control-S to save.
I'm now going to rotate this entity from the end of here, 45 degrees, or rotate it again by minus 90 degrees, and then I'm going to draw my arc, start, center, end. Here's my start. Here's the center.
Here's the end. Control-S to save. Now, it's time to start working on the garage doors.
The garage doors will, in fact, be on the door layer. So, to begin with, I'm going to draw a line from the end of here to the end of here, and then I'm going to move that line up by 12 inches, and I'm only moving it up by 12 inches because that's an easy-to-remember distance. Now, I'm going to offset by an inch and a half, and once again draw a rectangle from one end to the other, erase window, R for remove, Enter, L for last.
And again, look at the command prompt, and you can see that I had the geometry that I drew. I selected by window, and then I did an R, Enter for remove, and my prompt is no longer saying select objects. Instead, it's saying remove objects, and I told it to remove that rectangle from my selection set.
Now, my garage door wants to overhang the opening by 2 inches on either side, so I'm going to do a stretch crossing, Enter, arbitrary base point, ortho on, 2 inches to the left. So, stretch crossing, arbitrary base point, 2 inches to the right. I'm now going to move this down by 12 inches, and I'm going to save the file.
And so, I've gotten that guy done, and let's go on and save this video and come back and wrap up these doors.