Discover the process of creating wall pockets using AutoCAD, with a focus on hatching in regions and managing the geometry. Learn how to effectively select independent regions, while ensuring they collectively form one hatch pattern.
Key Insights
- The article demonstrates how to create wall pockets in AutoCAD, specifically emphasizing the need to see the entire geometry to be hatched when initiating the hatch command.
- Despite selecting independent regions for hatching, these will eventually form one single hatch pattern, providing a unified design for the wall pockets.
- The author also explains the process of layer creation, in this case, an A-Wall masonry layer, and how to manage its color and layer settings for easier selection of geometry.
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It's now time to start working on our wall pochés. So let's go to the A pattern layer and we'll make the pattern layer the current layer. And what I'm going to do is when I'm hatching this, I'm going to be hatching it in regions.
One thing that happens with AutoCAD is that when you initially select geometry to be pochéd or hatched, you need to see the entire geometry to be hatched in the screen when you initiate the hatch command. So I'm going to back out a little bit. I'm going to go over to hatch.
I'm going to choose solid as my pattern. I'm going to zoom in and you can see it's doing this to me. That's simply because I'm dragging my mouse over that entity.
But I'm going to go on and pick in this region and I'm picking in selective regions. And even though I'm selecting independent regions, when I'm finished with this, it will end up creating one hatch pattern. So again, these are independent regions that I'm selecting.
But since I'm selecting them all at the same time, they will end up creating one hatch pattern. I'm just going to zoom back a little bit. And hatch, hatch, hatch here.
I believe I've gotten it all done. Enter to accept and save the file. Okay, the next thing we're going to start working on will be our A-Wall masonry layer because the building has a brick veneer.
So I'm going to go to layers. I'm going to select A-Wall, do a right button, create a new layer. I'm just going to call it A-Wall masonry MSRY.
I will make it my current layer and I will let its color be color 120. So, I've made a new layer. Now what's going to happen is that what we're showing so far has been the framing of the building and the masonry is a brick veneer that's going to be going on the outside of the building.
There's really no need to do it, but I'm going to go on and turn off my pattern layer just so that it's going to be easier for me to select geometry. I'm going to end up drawing a polyline around the building. You may or may not have noticed that my running O-snap had end and midpoint selected.
So I'm going to go on and take my running O-snap settings and turn off mid and turn on end and intersection because when I'm working at this kind of a distance it's really advisable not to work with the running O-snap to mid because when you're really rocking and rolling you can sometimes choose the wrong endpoint. Instead you're choosing a midpoint. So again I've gone to my O-snap settings.
I've turned them on. I've reset it for endpoint and intersection. I'm going to go okay and I'm going to draw a polyline.
So here's the polyline icon. I'm starting at this end and I'm just going to be running around the building and going to all of my corners and I'm dynamically panning as I'm going by pushing down the wheel, and I'm coming to this point and then what I'm going to do for this last segment if you look up here at the command prompt there's the option for c to close. So I will go c enter for close and so I've now closed the polyline and there it is.
Now what I'm going to do is to offset this out by four inches so offset by four inches I pick and go out Enter, Control-S and I now have the interior and exterior face of my brick veneer and so I'm going to stop this video so it doesn't get overly long. We'll come back in and start looking at our trim work that will go around the windows and doors for our brick pattern. So again, save the file and I'll see you in a couple of seconds.