Placing Doors in a 3D Model and Adding Custom Features

Customizing Doors with Windows and Trims in a 3D Model

Explore the intricacies of placing doors in a model using SketchUp, including methods for adjusting door swings and modifying door trim sizes. This guide also delves into the process of creating a window in a door, complete with custom glass color and transparency settings.

Key Insights

  • The tutorial demonstrates how to place doors in a model, adjust door swings, and control where the doors snap onto within the model. Modifications can be made to the door's positioning and orientation efficiently.
  • Adjusting the door trim size is made possible by using the move tool, allowing for precise customization of door dimensions. The guide also shows how to distinguish between interior and exterior doors by altering trim sizes.
  • Creating a window in a door involves using the rectangle tool, push-pull tool, and materials menu. Users can customize the window's dimensions and the glass's color and transparency, enhancing the door's overall aesthetic appeal.

Note: These materials offer prospective students a preview of how our classes are structured. Students enrolled in this course will receive access to the full set of materials, including video lectures, project-based assignments, and instructor feedback.

Let's continue to place our doors in our model. And we'll zoom into this location.

And let's place three doors here, here, and here. You can see that this door is swinging from the inside, and this door is swinging from the outside.

And this door is swinging from the inside. So let's go to the inside of this and click our door. Then let's see where it’s trying to snap.

It’s trying to snap on this corner of the door. We'll click right here. Okay, so we see that this door is now on the outside face.

And we want it to be on the inside face. So let's flip this along the red axis. As we notice when we flip it, it flips it along the axes and not about the center point of the door.

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We'll need to move this part of the trim to here. As we see, the doorknob is on this side, and it should be on the other side. We will right-click, flip along the green axis.

You can see that this door is slightly bigger than this wall. That's okay; we can ignore that for now. Let's make a copy of this door over here.

We could do the same thing as a component, but we’re just doing a copy because we know that we want this door to be on this face. We'll use our Move Tool and click CTRL to toggle copy. Then along the green axis, we will snap it to the right and point it in the group.

Then we will flip along the green axis. If you ever wanted to change your trim—because these are all a component—you can always go and double-click into this, and you can see that all of these are being shown. This is the case if you have View > Component > Edit > Hide Rest of Model.

If you uncheck that, you'll see everything else. So let's go back to View > Component > Edit > Hide Rest of Model. Let's say we want to make this trim, instead of being four inches, three inches.

We'll go to our Move Tool. We can move each of these edges in one, one, and one. Then press the Spacebar to get to our Select Tool, and press Escape to close out of that.

Let's do the same thing on the other trim side. Double-click, double-click, double-click, Select Tool, click out, click out. Now we made our door trim three inches instead of four inches.

Now, if we look on the inside, this is a lot cleaner and aligns perfectly with our wall. If we ever need to make some modifications, we can do that. Finally, let's add an additional door over here.

We'll use our Move Tool and then select Control for copy, then copy it right here. We'll want to flip this along the green axis. Our doorknob is over here, and we double-check that the trim is in the right location. I'll use my Select Tool and close out.

One thing to note: if you wanted your interior doors to have a different profile than your exterior doors, one way to do it would be to duplicate this group or component. Or, you can select your doors that you’d like to be exterior and right-click > Make Unique. That’ll make these into a separate component. We can rename this Door, Door Exterior 3068, press ENTER.

We want these exterior doors to have the four-inch trim. If we double-click inside that group and bring out these again—one inch, one inch—then press Escape to close out. Double-click the Push/Pull Tool—one inch, one inch, one inch—Escape, Escape to close out.

Now we have three-inch trim for interior doors and four-inch trim for our exterior doors. These components are all the same, and these two components are the same. If you wanted to modify an interior door to be different from an exterior door, that’s how to do it.

I will save my model. For the kitchen door, I actually want to add a window to this small door. Because all three are exterior doors, we can't just edit one, as it'll edit all three.

So again, we will right-click > Make Unique, and then click here. Let's rename this to Door Kitchen and delete the hashtag one (#1), Door—Kitchen, then click and hit ENTER. All right.

Now that we have this as a separate component, we can edit this model to create a window here. We'll double-click into this component and double-click into the door panel. Let’s add some guides. We want to guide three inches from the top, three inches from the side, and three inches from the top.

Then we'll use the Rectangle Tool to make a small sliver window. You want this sliver to be 30 inches down, comma, six inches wide. Then use the Push/Pull Tool to delete that face.

We’ll go to Edit > Delete Guides, use the Select Tool to click out. Now let's create a pane of glass right here.

We'll use our Rectangle Tool and draw a pane of glass. Let's go to our Materials tab. Hover over the dropdown menu and go to Glass and Mirrors.

We can choose any glass that we like. I want to use this Translucent Glass Gray, and I’ll paint the surface. We can go to Edit and adjust the colors via the Color Wheel, or we can choose HLS, HSB, or RGB.

HSB is Hue, Saturation, and Black, and that gives you good adjustment options. If you want to add a slightly bluish tint to the glass or make it more or less transparent, it gives you all those options. So that's a nice kind of blue-gray color.

I will triple-click this pane, right-click, and select Make Group. Then I’ll use my Move Tool. I want to move this pane of glass to be right in the middle. One other thing that I’ve noticed is that this door is painted a yellow color.

I would like this door to be painted our default color. I can use the Eyedropper to click this as our default, and then I can go into this component—because I want to change it for everything—press Control + A, then Paint Bucket.

I have my default color selected, then paint. I will Zoom Extents and use the Select Tool to click out of it. Then I’ll zoom around and look at how my building is coming along.

Now let’s create the window and the windowsill in the interior of the model. Before I do that, I will save my file. Now let's create a rectangle sill. We'll draw a rectangle from this point to this point and then use our Push/Pull Tool to bring it up one and a half inches.

So, 1.5, Enter. Now I’ll Push/Pull this edge face and inference this point here, which I see is three inches. Then I’ll orbit around to the inside and do the same thing over here. Now I will triple-click, right-click, and select Make Group.

Now I will Zoom Extents. I’ll save my file, and in the next video, we will build our French windows and doors. I will see you in the next video.

photo of Derek McFarland

Derek McFarland

SketchUp Pro Instructor

Over the course of the last 10 years of my architectural experience and training, Derek has developed a very strong set of skills and talents towards architecture, design and visualization. Derek grew up in an architectural family with his father owning his own practice in custom home design. Throughout the years, Derek has had the opportunity to work and be involved at his father's architecture office, dealing with clients, visiting job sites, and contributing in design and production works. Recently, Derek has built up an incredible resume of architecture experiences working at firms such as HOK in San Francisco, GENSLER in Los Angeles, and RNT, ALTEVERS Associated, HMC, and currently as the lead designer at FPBA in San Diego. Derek has specialized in the realm of architectural design and digital design.

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