Finishing Door and Window Openings: SketchUp Tutorial

Completing Door and Window Openings with Guides and Rectangles in SketchUp

In this professional guide, you will learn to create door and window openings for a building design using SketchUp. Delve into the steps involving face view changes, using x-ray mode, creating guides with the tape measure tool, and more.

Key Insights

  • The guide provides a detailed walkthrough on how to create door and window openings, starting with the change in face view from solid to x-ray view. This enables a deeper understanding of where the lines are in relation to the wall.
  • The process involves the use of the tape measure tool to create guides, followed by the rectangle tool for measurements. The emphasis is on correct snapping and axis positioning for precise door and window openings.
  • The guide additionally covers creating horizontal guides, deleting guides, and the push-pull tool for opening creation. The steps also include creating and assigning appropriate tags, drawing a floor, and constructing footings using the offset tool.

Note: These materials offer prospective students a preview of how our classes are structured. Students enrolled in this course will receive access to the full set of materials, including video lectures, project-based assignments, and instructor feedback.

Now in this next video we will finish our door and window openings for the main part of the building. Let's first change back our face view from solid to X-ray view.

Again go to view on our top file menu and go to face style and click X-ray. For this step we're going to create a window opening here, a door opening here, and a window opening here. We can use the X-ray mode to see where these lines are in relation to the wall.

And so we could do many of the other steps that we did for the doors either using guides or you know using a rectangle tool to measure. But first let's double click our wall so we're inside of this group and then let's go to the tape measure tool and then making sure that we have a plus next to our tape measure. So that way when we click it'll create a guide.

If we if we click control and we don't have that plus it's just going to draw just a measurement line to see how long it is. So control we'll add a plus and then we can figure out where we want this to go. We want to add a we want to stop right there.

I'm going to deselect this thing so I can see a little bit better these the on the window openings and door openings. I go back to my rectangle or my tape measure tool and then having the plus I'll click here click here along the red hover over the point we want to snap to again hover over the end of the door we want to snap to I'm going to pan and orbit over so we can get a little bit closer click on this guide and then moving my mouse cursor snap to this point making sure that my axis is on the red and then finally we'll do the two points of the window. Now we've created our vertical guides for our windows and doors.

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Let's make our horizontal guides for our top and our sill. So here we'll start from the and we know that the top of the windows and the door is all at seven feet so we can type in seven and apostrophe for feet. Remember seven with nothing will be inches and so if we want it to be feet we either have to add that apostrophe for the feet symbol.

Now let's do the um the sill for the windows we want that to be 18 inches we'll type in 18 and then hit ENTER. All right so now we have our guides on where we want to cut these doors and window openings. So let's go into the rectangle tool and we'll click this intersection to this intersection this intersection at the bottom of the door to the top corner intersection making sure that I'm snapping to the appropriate face you see here this is this is kind of snapping to the blue which is the top we want this to be in the green just like that and then likewise do this final intersection and now we can go to our push pull tool and then click escape to cancel out this selection then we can push pull this in so we get we can hover over this on face and it'll automatically delete and cut open that opening okay then we can double click each of these to create those openings as well let's go to edit delete guides and then we will go into my view face style and remove the X-ray so we can see if these openings are looking right I will click escape to close out of this group and then we can check this out and now it's looking pretty good for our door openings let's save our file now let's orbit around our building to the back side where we see we have three additional door openings at the bottom of my wall so for this one let's we don't need to be in X-ray mode because we can see the door openings so I'm going to double click into my group and then I am going to just do one guide for this door and then I'll copy that that outline to the others I will grab my tape measure tool and then click on this edge and draw a line right to the end of this door and I'll do the same thing on this side making sure that we're at the right point I see here that I snapped to the wrong point so I can go back in here and I can drag along the red till I can snap to right here and then erase this guide make sure that you're snapping to the correct one you may need to look underneath to make sure that you're snapping I can measure this distance make sure it's six feet and I can see in my bottom right hand corner it says length six feet so now I can create a guide from the bottom and go up seven feet and now let's use the rectangle tool to draw an opening for this door from that point in the corner to the intersection of the guides and now instead of doing the guides on each door like we did with the windows we can double click this face in this shape and we'll go to the move key the move tool and we'll toggle control to make this a copy and select this corner here and then moving my cursor to this point here and then we'll to do an array of multiple we'll type in times two enter and now we have an equal spacing if we wanted that to be you know times five we can add additional ones but we know we want it to be times two so there you go let's now let's push and pull these openings so that way it's it snaps right on the end then we can double click double click and go to edit delete guides we'll clear out of this group double check everything that and it all looks good and we'll save our model now our door and window openings are now complete the last thing I would like to do is put my walls on the correct tag and draw the floor and some footings for the foundation let's open up our tags dialog box and let's add a new tag click the plus symbol here add tag let's type walls and now selecting my walls group and in our entity info let's change this tag from untitled to not a walls now I have the walls on a separate tag and I can click the eyeball to turn the visibility of the walls on and off finally let's draw the floor and some footings so we'll orbit down to so we can see the underside of the building I want to turn off my floor plan and so we can use that by our scenes and floor plan off and here let's draw a floor so we can do trace the openings around with the line tool or we can do use the rectangle tool to go from here to here to the corner we're locating on the outside corners and then we can go to our select tool triple click to select all the connected geometry we'll do right click make group now we can double click this group and we can erase this line here and you can see that there's a line right here so now we have one consistent face for that floor we want to add some thickness like a concrete slab so we can go to the push pull click the push pull tool and then click and drag down six enter for a six inch slab the next thing that we want to do is you want to add some footings around the building we know that our footings need to be 12 inches wide by 12 inches deep so to do that we could you know completely model this around and do 12 inches or we can use the offset tool and offset this line by 12 inches so while it's while you click it once the edge and you move your cursor inwards you can see that my distance is changing bottom right hand corner so I can type in 12 enter and then going back to my push pull tool I can click this outside face and then pull that down 12 and then I can click my select key and close out of this group I now have my floor and footings let's finally add a tag for that floor so we'll go to plus we'll and we'll type floor and change our entity info tag to now say floor now I can turn on and off my floor on my walls in my tags in my scenes now control my visibility of my plan let's save our file and in the next video we are going to begin to create our doors for a clubhouse I'll see you in the next video

photo of Derek McFarland

Derek McFarland

SketchUp Pro Instructor

Over the course of the last 10 years of my architectural experience and training, Derek has developed a very strong set of skills and talents towards architecture, design and visualization. Derek grew up in an architectural family with his father owning his own practice in custom home design. Throughout the years, Derek has had the opportunity to work and be involved at his father's architecture office, dealing with clients, visiting job sites, and contributing in design and production works. Recently, Derek has built up an incredible resume of architecture experiences working at firms such as HOK in San Francisco, GENSLER in Los Angeles, and RNT, ALTEVERS Associated, HMC, and currently as the lead designer at FPBA in San Diego. Derek has specialized in the realm of architectural design and digital design.

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