Creating Detailed Roofs for Clubhouse Model Using SketchUp

Creating Detailed Roof Tiles for a Clubhouse Model

Learn how to effectively add and modify materials in a digital architectural model to distinguish between exterior and interior textures. This article discusses the detailed steps of manipulating the model, applying color to different components, and adding detailed features like roof tiles to enhance realism.

Key Insights

  • The article outlines a systematic approach to separating exterior and interior materials in a digital model, using functionalities such as 'intersect face with model', 'erase', and 'hide'. These steps ensure each part can be individually modified without impacting the other.
  • It provides detailed instructions on how to add complexity to the model, particularly focusing on roof design. This includes adjusting roof overhangs, adding additional panels for roof tiles, and creating roof thickness with the 'push pull' tool.
  • Finally, the author emphasizes the benefits of using components for identical items in a model. By making a component, any modifications made to one item automatically applies to its duplicates, resulting in a more efficient design process.

Note: These materials offer prospective students a preview of how our classes are structured. Students enrolled in this course will receive access to the full set of materials, including video lectures, project-based assignments, and instructor feedback.

Now, as we look into this model, we can see that we have different materials that are on the exterior and that same material is on the inside. We want to make a line around this so that way it separates the two. I could do right click intersect face with model and then click my h key to hide and then erase and erase.

And now I have a material here and material here. Now if I wanted to paint the exterior roof a different color and then the interior paint a different color, that gives us the option. I'll do the same on this side, intersect face with model, delete the inside portions.

Now when I click h to unhide, the rest of the model, I can see that I have a portion here that does not affect the interior. So as I start adding materials later on, we can keep that separate. We'll hit escape to cancel that move and now I will make this roof portion.

So I will double click into this group, push pull all the way till it's on face, do the same roof overhangs 36. You know what? I think that's a little too long. Let's, let's undo that.

Let's make this one 18 and then this side 12 and then this side 18. That way this creates a lot cleaner of a detail up against here. Again, I will intersect with this, intersect this with this face with model.

Learn SketchUp

  • Nationally accredited
  • Create your own portfolio
  • Free student software
  • Learn at your convenience
  • Authorized Autodesk training center

Learn More

I will hit, I'll go to my view component, edit, hide the rest of the model or hit h and then eraser tool, erase, erase, erase, erase, erase, erase. I will select out of this component and now I will want to copy, move, click select to make a copy and along the red direction, holding down shift to lock that, find this plane that it'll snap to. I want to flip this along the red so that way this line is out here.

Then one last thing that I want to do to these, these roof planes, add a little bit more detail is let's add an additional panel for our roof tiles. So let's double click into this group and let's actually use the push pull tool and I could push pull it like this, but I want to hit control to make a copy. So it's a duplicate of this.

We have these lines and let's have this up one inch. You see here I can actually now push pull this out an inch and an inch. This side I don't want because it's butted up against the wall and then I'll do the same thing on this side.

The plus to create new starting face up one inch and then uncheck plus to just pull this out one inch and this out one inch. Now I want to fill in this portion to create a nice triangle top. So draw a line along the magenta and draw a line along the magenta and that will auto heal and I can erase this line and this line and then push pull across, erase, erase, erase, erase.

Now that's getting a lot more detailed for this roof and I can select out of this you know and because these two portions are the same I should make this component so whenever I modify one it also modifies the other. So let's explode this and then right click make component and I want to call this one low roof and I'll create. You can choose whether to make components or to make groups.

If two items are identical you may want to make a component so it saves your time from doing from making any modifications. Now I will delete this and copy this one across and then right click flip along red making sure that this is right flush with that. That looks great and now let's do the same thing to this roof adding some thickness for our for our roof tiles.

We'll go to here and we'll do plus to create a new starting face one inch inches enter and then we'll do the same thing double click that to copy the same direction and this time we'll skip a step and we'll do that step first and then push pull and erase, erase, erase, erase, erase. Then go on the inside erase and now let's pull this portion out one inches one inch one inch and one inch and then select out of this component and now we have our roofs complete for our clubhouse. Let's go to our tags and add a new roofs tag and then select our roofs by holding down control and go to entity info select roofs and double check that we have those we can turn those on and off.

I see here that there's a few extra lines that are in here I'm going to double click into this wall group and erase these and then erase these little trim lines around that looking around the model see there's any excess lines that need to be cleaned up now click out of my model turn on my roofs and I will save my file. I will see you in the next video!

photo of Derek McFarland

Derek McFarland

SketchUp Pro Instructor

Over the course of the last 10 years of my architectural experience and training, Derek has developed a very strong set of skills and talents towards architecture, design and visualization. Derek grew up in an architectural family with his father owning his own practice in custom home design. Throughout the years, Derek has had the opportunity to work and be involved at his father's architecture office, dealing with clients, visiting job sites, and contributing in design and production works. Recently, Derek has built up an incredible resume of architecture experiences working at firms such as HOK in San Francisco, GENSLER in Los Angeles, and RNT, ALTEVERS Associated, HMC, and currently as the lead designer at FPBA in San Diego. Derek has specialized in the realm of architectural design and digital design.

  • SketchUp Pro
More articles by Derek McFarland

How to Learn SketchUp

Master SketchUp for 3D modeling, architectural visualization, and design projects.

Yelp Facebook LinkedIn YouTube Twitter Instagram