Learn how to construct French doors for a clubhouse using a variety of tools and techniques in a structured and step-by-step process. The tutorial explains the process of creating the door frame, adding glass infills, creating a doorknob, and finalizing the construction.
Key Insights
- The construction of French doors mirrors the process used to build French windows, involving the creation of the door frame, infills, and the addition of a doorknob.
- Tools such as the rectangle tool, move tool, and divide tool are used extensively throughout the process, along with techniques like offsetting and push-pulling to create the trim and door thickness.
- Final steps include grouping parts of the door together for easier editing and manipulation, creating a component for the door, and duplicating this component for other door openings.
Note: These materials offer prospective students a preview of how our classes are structured. Students enrolled in this course will receive access to the full set of materials, including video lectures, project-based assignments, and instructor feedback.
so let's get started. In this video we are going to build the main French doors for our clubhouse. You have the one right here and then three in the back.
The build process is going to be very similar to how we constructed the French windows. Let's start with this one right here. So first let's create the trim.
We'll go to our rectangle tool and click from this point to this point, the entire door opening. And let's use our offset tool, clicking our face and moving out for enter. And using our move tool we'll click the bottom edge here, making sure that we don't hit our floor plan, and move this out along the blue till it hovers over on edge.
Then we'll go to erase. We will delete this line at the bottom. Now let's push pull the trim out one inch, enter, triple click, make group, and then we will copy this model group, click control to make copy to the inside.
And then we will select and hold down control to also select this trim piece, right click, hide. We will unhide those later as we create a component for our door. Now let's create each individual door.
So let's go to rectangle and let's draw from this point to the middle. And then let's make some thickness for this door. So let's pull this door in 1.5, enter.
And then I'll do an offset, and I'll offset this face 3, enter. And then I will push pull again this face so it's on face inference to delete that to create an opening. And then I will triple click, make a group.
So that is our door frame. Now let's create our basically our glass infill into our door. So let's draw a rectangle and let's go and fill that entire opening.
So just like we did with the windows, we can we can either use the divide tool or we click this to divide, or we can just draw some lines. So what I'm going to do is since we have this selected, I'm going to use my move tool and then select control to copy this line all the way down. And then we'll do divide, which is forward slash 5 to divide that that's basically move that I did into five segments.
And now I'll draw a line from the middle all the way down to the bottom. Then now let's offset each of these squares by 0.5 and then double clicking to copy the same 0.5 offset till we click all of them. Go ahead and offset all of the windows and then let's erase these lines.
Next step would be to let's push pull this middle trim piece into the building this direction 0.5 enter and then let's make a group of all of these panes of glass. So holding down control to select multiple right click make group and then let's go into our materials clicking our translucent glass gray that's in our in model to paint that. Now we move click our move tool and move this to the middle and then go into our select tool.
Let's select this trim piece and we'll make that as a group. Triple click and then select our pane make that a group and now let's move our glass. So and so it's one and a half inches so let's move it three quarters of an inch to right there.
The next thing that we need to do is add a doorknob. Before we do that I will save my file. Let's add our doorknob on the inside trim piece of our door.
So let's create some guides so we know exactly where we want to position this doorknob. We'll go to my tape measure tool and click on the bottom edge. We'll go up in the blue 36 enter and then from the inside edge we'll go towards the left along the red axes 1.5 enter.
This is where we want to place our doorknob. We'll go into our components and go to my in model tab right here and find doorknob round. This is the doorknob that we placed on our other doors that we'll also place here.
As you can see it does not want to snap onto this vertical face when I hover over the intersection of my guides. So I will place it right here and now I want to move this point right here origin of doorknob round. Find that origin.
If you have a hard time finding the origin you may go into your face style X-ray to see that but I can see it right here. Click that and then snap it right to my guide. Now I would like to make a duplicate of this doorknob.
So select down here and then move in and then click CTRL on your keyboard to make a copy and then along the green direction go in space. Now we want to flip this along the blue axes. Remember when we flip along it's going to flip along the components axes and not the primary axes in our group.
So this primary axis blue is going in this direction and now I can click on this end point and then holding down shift to lock the green I can snap it and pin it right there to the face of my door frame on my inside of my door frame. Now let's do edit delete the guides and let's group this door together. We should have door frame the door glass and then the two doorknobs so four groups total and we'll do right click make group and now we'll copy this door panel to the other side.
So our move tool hit CTRL to copy and then end point in group right click flip along red this time and now we will unhide all and we will select our door trim pieces and our doors and we will make this a component. Let's name this component door dbl for double 30 70 and then in the description I will write french door 30 70. I will have the glue to none and I will update my set component axes to not be on the end of my component but rather right where the wall meets.
So set my component axes right here again following the same direction positive red positive green then blue up and then I will create. Yes and now I have my door dbl 30 70 in my components. We can again start adding in that door component to these other door openings.
I can select my door dbl 30 70 and place it where it snaps into the wall and you can see here that is wanting to snap to the inside the same kind of orientation as the door over here. So I would want to snap it right here however this is not the right direction that we want this door to go. We want the door panels to be on the outside face of the wall so I can right click flip along green and then adjust my trim by moving out a little bit so I can see and then clicking this point right here and moving it back to where it snaps right to the end point.
You could go into view face style X-ray to double check to make sure it's right on the edge of that wall and it is and then let's make two more copies of this door in these next two locations. I will do my move tool hit the control key to make a copy and then select this point because this is an equal distance and I haven't touched anything I can type x2 to make a duplicate of that door to make an array so now there is three equally spaced doors. I will go back to view component edit uncheck hide rest of model and then go to view face style X-ray.
I now want to adjust my tags to also include windows and doors so I will add a tag and type windows and do another one and type doors and now let's select while holding the control button on the keyboard select all of the doors in the model including the interior and the exterior and under my entity info change this tag to doors. Let's double check that we have these correct by turning off the eyeball that looks correct and then let's select the window and the window as our tag of windows and let's double check we uncheck windows yes they hide. All right I will save my file and in the next video we're going to edit our components some more and clean up our model.
I'll see you in the next video.