Building a Clubhouse Roof: Step-by-Step Guide

Creating a Sloped Roof for a Clubhouse with Protractor Tool

Learn the techniques to create a realistic roof for a clubhouse using protractor and other tools. This tutorial walks you through the process of creating the roof slope and building walls in specific angles to match the roof.

Key Insights

  • The protractor tool is crucial in creating the roof slope with precise degrees or the ratio format, such as 5:12, 6:12, 7:12, etc. which defines how many units up for every 12 units across.
  • Creating the roof involves drawing a rectangle from corner to corner, creating a line from the midpoint along the red axes, and pulling the geometry up to fold it over the constructed guide lines.
  • Building the walls to match the roof is done by extending the walls above the roof plane, intersecting the face with the model, and then trimming the wall to match the angle of the roof using the push-pull tool.

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So in this video we are going to build the roof for our clubhouse. We will use the protractor tool right here to give us the roof slope and then to help create some guidelines.

So click the protractor tool and let's orbit around to this this face here. You can either use this face or this face. I will use the face that's next to the kitchen.

So click it on this corner in the red direction. You might need to orbit kind of down too so you won't snap to that green. Click here and click your first reference point and then your angle.

So with the protractor you can type in an actual degrees or you can type in a roof slope. Roof slopes can be in a ratio format 5 to 12, 6 to 12, 7 to 12, etc. Basically for every 5 units we go up 5 units we'll go 12 units across right.

So in this case we'll make this slope 6 colon 12. Enter. Then I'll go to this corner in the red do the same thing.

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Click a reference plane, a reference edge, and then do 6 colon 12. And now we have these two grid lines with our peak for our roof. So let's draw a rectangle now from this corner to this corner and a line from the set from the midpoint along the red axes.

And then use our move tool we can pull this geometry up and fold it essentially over that. If you hold shift you can lock around the blue axes until you get your little x for constrained on line from point. Then now I'll go to edit, delete guides, and triple click make group for this roof plane.

I would do the same thing down here. My protractor tool, 6 colon 12 on this side. The same thing over here.

Making sure, see how I accidentally clicked in the blue? I will hit escape and then make sure that I can find the red. You may need to orbit down lower so you can really get to that direction. And then we'll do the same thing with the rectangle center line and click in the line and holding shift snap at the intersection of our guides.

And then we can go to edit, delete guides, select tool, triple click, make group. And because these two portions are identical size we can copy this roof portion. Hitting the control key for get your plus to make copy to this corner.

Double checking that these lines up perfectly and this lines up perfectly we are good to go. Now what I'll do is I want to extend these walls up above our roof plane so that way we can intersect and create our walls at these specific angles. So I will double click into our walls.

Okay I will start with the center first and I will pull this up. We want to be more extreme because we can't see what that other roof plane looks like unless we go to view, component, edit, high address the model. Then we can see it.

We want to go just above it just like that. And then let's click this face here and we see that this line is crossing this so we can go to intersect face with model. And now if I go to view, component, edit, high address the model you can see that I created this this line from that roof plane.

This is from the roof plane. And then if I click this face you can do intersect face with model and I can see that I have this roof plane. So I can also then I can push and pull this portion till it's on face to delete that.

I can do the same thing on this side. Intersect face with model push and pull and then to clean up this edge I can go from this point here and then reference this edge point so that way it'll it matches that same angle and it's magenta. Click here and then go into my push pull I can actually trim out this wall point to match the same angle.

Then go into my eraser tool I can erase this line and this line. I can do the same thing over here. Draw a line in the magenta and then push pull this wall all the way back to the very end and then erase this line and this line.

Then we can do the same thing for these walls on the back. We want to go pull this one up above our actual point here right so somewhere above it. It doesn't matter where we'll clean that up later.

And then let's go select two of these inside faces and we'll do intersect with model knowing that we have our roofs. Then we can actually do the same thing we did before push and pull that to delete that face. Double click and we can orbit around and then we want to draw these lines to to fill this in all the way down to the corner all the way down to the corner and then push pull this wall and push pull this wall and push pull this wall and then we can delete the eraser tool.

Delete here here here here here here here there and then you know we can see that this is a thicker line. When I delete this it may break this open and so it basically looks like that. This is an opening right here and there's no face and I do see that when I orbit around and I look inside.

So what I can do is we could fill that in by drawing a line to connect that and then erase these lines. Then I would do some additional cleanup to clean up this trim that got intersected and this this wall here and this line here on this wall this line here on this wall this line here on this wall and this line at the top here top here top here and here and here. That looks very clean.

photo of Derek McFarland

Derek McFarland

SketchUp Pro Instructor

Over the course of the last 10 years of my architectural experience and training, Derek has developed a very strong set of skills and talents towards architecture, design and visualization. Derek grew up in an architectural family with his father owning his own practice in custom home design. Throughout the years, Derek has had the opportunity to work and be involved at his father's architecture office, dealing with clients, visiting job sites, and contributing in design and production works. Recently, Derek has built up an incredible resume of architecture experiences working at firms such as HOK in San Francisco, GENSLER in Los Angeles, and RNT, ALTEVERS Associated, HMC, and currently as the lead designer at FPBA in San Diego. Derek has specialized in the realm of architectural design and digital design.

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