Discover how to efficiently place door tags into a model using the annotate tab and the 'tag all' option. Learn how this method can help you tag all elements under a category that are not tagged, saving time and effort in your project.
Key Insights
- The 'tag all' option in the annotate tab allows you to select door tags and tag all the elements under the door category that are not yet tagged. This feature can save time compared to tagging each door individually.
- Although the 'tag all' option can result in some misplaced tags, these can be manually adjusted. It's important to consider the origin point when creating your door tag family to avoid unnecessary cleanup work.
- The 'tag all' feature is not limited to door tags. It can be used for other categories like window tags as well. However, it's key to note that changes in one instance, like renumbering window tags, will apply to all windows of the same type.
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Now, if we wanted to place that door tag that we created into this model, we can go to our Annotate tab. We can use Tag by Category, which will allow us to tag each element individually, or since that seems like it could be a daunting task, which it's not too bad, but what we could do is we could actually use this Tag All option, which will allow me to use the check box to select door tags, which is the one that I want to use, whether or not I want a leader, and then I just click OK, and what it'll do is it'll tag all of the elements that are under the door category that are not tagged. So I click OK, and you can see it'll tag all of these different elements.
Got a little weird with the locations here, which is why typically I'll do a lot of just tagging by category and then placing them manually, and so you may or may not run into that. That seemed like a pretty uncommon error there, and then you can see it's also great to have these tags because you can clearly tell that I have not yet adjusted these doors from our restrooms to be the appropriate numbers yet, so we'll get to those in a later lesson, but for now, I'll just go through and we'll adjust these locations to be in locations where they make sense, and one thing I'm noticing is this is also a direct relation to how the family was created, and so a lot of people tend to ignore the origin point on these things, but when you look at our door tag family and you look at the origin point, you can see that we're pretty far off, and so I missed a pretty critical step, which a lot of people tend to do because it's such a small space and we were zoomed way in here, right? So not moving this back into place was actually a huge deal for us in the model because you can see when I go to do the Tag All and I use that door tags family, it completely wrecks the location that I had, so if I were to do the same thing on Level One and Tag All with the door tags, you can see that instead of a very simple step, I ended up with a process that was pretty terrible, and you're looking at it and you're like, oh man, I would never want to do that again, and so by not having it located on that center point, I created way more work for myself than I needed to do, so I'll go ahead and load into project again, and it'll want to overwrite the version, but you can see by having it on that origin point, it puts the tags exactly where we need them, and I don't have to go back in and do another, you know, 20 minutes worth of cleanup work that was not necessarily needed to begin with, so the great part about this whole Tag All not tagged is it works for a lot of different things, so I did door tags really quickly, but I can also do Window Tags, and if I do Window Tags, you can see it'll tag all of my windows here on the level that I'm on, so Level One here, and I'll actually renumber these to be A, and you'll notice when I make a change to the window tag, it's a parameter, a type parameter, so it's saying, hey, you're changing this in this one instance, but it's going to change everywhere, and so I'll just say yes because we understand that, and then when I go to Level Two and do the same thing with the Tag All with Window Tags, you'll see that it's all going to be still A because they're all part of the same window type, so in the next videos, we're going to go through a series of exercises where we're going to calculate the area of the building based on either the gross building area or the rentable area.