Discover the detailed process of how to correctly size curtain walls in building design, from setting the base constraint to accurately controlling the window's head height. Learn the handy technique of copying elements to different levels to ensure uniformity in your building's design.
Key Insights
- The article discusses how to set up the size of curtain walls correctly in a building design, using the same parameters as when creating other walls. This includes controlling the base and top constraints, with a specific emphasis on managing the offset.
- The base offset can be set at a standard sill height for the building, while the top constraint can be set at the same level as the base, provided there is an offset. This strategy allows for control over the window's head height.
- An efficient technique shared in the article is the use of the copy-paste function to replicate windows to different levels of the building, ensuring consistency in design and saving time in the design process.
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The next step here is to make sure that we have the size of the curtain wall set up correctly. And these parameters are exactly the same as the ones that we used for when we created our other walls. If I were to go in and pick my curtain wall, you can see that I have all the same things going on here.
So base constraint, top constraint, etc. And so here what I could do is I could set my base offset to 2'8", because that's going to be my standard sill height for the building. And then I could go in and I can actually change my top constraint, and this is going to seem weird, but I can set it to level one as well, as long as I give it an offset.
And I like doing this because it allows me to control the head height, which in this case I want to be 8'8", so it matches the rest of the windows in the building. So it seems weird to have your top constraint and your base constraint at the same level, but we're controlling the height of the window based on the offset. And there we go.
And so I'll go ahead and do the same thing for the longer window here. So I could take the one that I've already created and use create similar, so that keyboard shortcut is CS, and then I'll just go through and draw it from extent to extent, making sure that I'm using spacebar to put it into place. If we go to our 3D view now, and we orbit around, you can see we have those two ribbon windows in place.
And what's cool about curtain walls is that if you pick the host element, which is what you're seeing here, when I copy this up to level two, all of the things associated with it will go. If I were to pick, say, this guy here, and then use control to select the other one, I can copy to clipboard, and I can use the paste aligned to selected levels option. And if I pick level two, these windows will copy up to level two.
And now I've created all of my windows.