Explore the intricate process of managing and editing structural elements in architectural design. This article delves into the challenges and solutions while working with walls on a particular level, including the need to implement certain wall types and manage their interactions with each other.
Key Insights
- The article demonstrates the process of changing wall types and the implications of such changes. It includes making some walls into storefronts and others into concrete walls, and handling the resultant spatial adjustments.
- Addressing the need for customization in architectural design, the article highlights the potential problems of using automated types on certain walls. It describes the procedure to change a wall to a custom 'curtain wall one' type.
- Notably, the article discusses the 'disjoint' option in the move tool, which allows for independent movement of walls without affecting surrounding elements. It underscores the importance of resetting the disjoint option to prevent unexpected issues in future work.
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The next thing we want to do is take a look at some of our walls here on level one. And so you may have noticed that when we changed this one and split it to curtain wall, it bumped this guy over. And so what we'll do is we know that we want these two to be concrete walls, and we want this one to be a storefront.
But this one, we're not going to use the storefront types, because we're going to do a lot of custom stuff to it. And that'll just make it really problematic if we try and use an automated type on here. So I'm going to change this one to curtain wall one.
And it's going to ask many questions again. And so then we'll move this back. We'll say six inches.
But you see how it's bumping back these walls that are joined to it. And so what I can do is I can start to move these back into place where they belong. And this one's going to require a couple moves.
And if you have to, if you're trying to move these things around, like I just did that move, everything looks fine here. But if it starts to do weird things, like here it moved that wall, and that's not what we wanted, then what you can do, and this is one of those things you want to turn off and on. But we can use the move tool, and then we can turn on this disjoint option.
And then I can move without it impacting the surrounding elements. But that's also good and bad because if I had, let's say, a rectangular wall, and I use the move command to say move this guy. Well, in most cases, we'd expect these two horizontal ones to go with it.
But doing the move, it's just going to move it independent of those two. And so whenever you do that, I always go back in, do a fake move if I have to, and reset it to have disjoint unchecked because that can be a problematic situation in the future, especially if you're expecting things to do or act a certain way, and they're not acting that way.