Explore the two main methods of applying flooring material to a model in this article, one being a quicker but less effective method and the other involving drawing a separate floor layer. The latter method provides a more authentic material to work with and allows for further modifications without compromising the quality of the model.
Key Insights
- The quick and easy method of applying flooring material involves using the split face tool to divide an element and then painting a material onto it. However, this method is akin to applying wallpaper and restricts further modifications of the material.
- The preferred method involves drawing a separate floor of thin thickness over the existing one, duplicating the floor type, and applying the desired material. This creates an authentic material that can be modified as needed.
- After applying the material, it's essential to set the offset to be the same as the thickness to ensure visibility. The material's surface pattern can be turned off in the material properties if it becomes too distracting.
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For the flooring material, we have a couple of different options that we can do here. And one of them is the short and fast way, but it has a lot of negative impacts on the lifetime of the model. And the other way is what we're going to do.
So the short and fast way is essentially you can use what's called the split face tool, which is this one right here. And that'll allow you to divide up a portion of an element. So like in our case, the floor slab, and then I can paint a material onto it.
So I could say, okay, well, I want just this area right here to be wood flooring. And then I could paint into that material. But the downside to that is now I've just applied a, um, like a wallpaper on top of it, and I don't have an actual material that I can work with.
So what I prefer to do is to actually draw a floor with a very thin thickness on top of the one that's already there. And so our floor type here is concrete five inch. And so what I'll do is I will duplicate that.
So edit type, duplicate, and we'll just call it wood flooring. And then we'll apply the necessary materials. And so I make the thickness, we'll make it a quarter inch.
And then the material was that oak that we want to use the same one on the stairs. So you may have noticed, but I've been using this quite a bit. Um, this is a big help to use that filter because there's, you know, hundreds of in here.
So rifling through them to find the one you're looking for is not really the best way to go. All right. So hit.
Okay. Hit. Okay.
Again. And one thing that's important with this material is we want the offset to be the same as the thickness so that we can make sure that it's visible because the floors are based upon the top of the floor. And so if you place the floor at the same elevation of the one you're setting it on top of, you're never going to see it.
All right. So quarter inch offset, and then we'll just do a rectangle in this area here. So I'll grab that corner and then I'll bring it out to say this point here so that it runs all the way through.
I'll go ahead and finish the sketch. And now we have our wood flooring. And this is something that we don't necessarily need to see in all of our views, but it's something that's there now, which is great because we can see that we have the wood flooring in place.
If the pattern really gets at you like it does me most of the time, you could just turn off that surface pattern in the material properties. And that's just this three inch parallel here. So I'll just turn that off and then we won't see it anymore.
Now we can take a look at running a test rendering of this view. And there's probably going to be a few things that we're going to want to do to go back and forth to make sure we get a good shot.