Discover the process of creating an interior rendering, starting with an initial draft rendering to determine areas in need of adjustment. Learn how to add and adjust lighting, including making use of studio lights, and understand the effect of various exposure settings on the final product.
Key Insights
- The initial draft rendering provides a reference point for identifying areas in need of adjustment, such as insufficient lighting for interior areas.
- Adding studio lights to darker areas can enhance the effect of the rendering, with careful consideration given to the placement and strength of the lights.
- The exposure settings play a significant role in the final output; adjusting these settings, along with fine-tuning other elements such as highlights and white point, can greatly affect the overall look of the rendering.
Note: These materials offer prospective students a preview of how our classes are structured. Students enrolled in this course will receive access to the full set of materials, including video lectures, project-based assignments, and instructor feedback.
For this interior rendering, what we can do is we can just run one and see what it looks like. And this doesn't mean we're going to run a super high resolution rendering, but we are just going to run a draft rendering and see what it looks like. And then we'll go from there and improve it as needed.
So I'm going to do a save because I don't want to redo anything that we've already done. And then I'll open up the rendering dialog box, which is the teapot here. And I'm going to make sure it's set to draft, which it is.
And then we'll go ahead and render. Depending on the computer you're using, this could take 30 seconds or it could take two minutes. You know, it just all depends on the horsepower you're working with.
Okay, so looking at this, I can tell that we don't have enough light on the interior. And that's because we are using exterior sun only. And we're not using any of these interior lights.
One thing to keep in mind is that as we do use some of the lighting, that it's not going to make a huge difference compared to the brightness that we're going to get from the exterior sun. If I were to change this to exterior sun and artificial, then we can take a look at our lighting on our artificial lights here. And we want to make sure that they're all turned on, which they should be.
And then we can consider changing some of these values. Before we do that, though, I want to make sure and see what it looks like. We'll do a save again.
And render. And so as this comes into view, you can kind of start to see we're getting a little bit of lighting here on these. It doesn't look so bad.
But it's still pretty dark. And so what we're going to do is we're going to add some lights to help make this look a little bit better. And we're going to do that with what are called studio lights.
And so if I were to do insert load family, and if we go back to our imperial library, remember, we got this built in shortcut here and go to lighting. Architectural internal, we have what are called studio lights, and these are kind of ambient lights that we can just place throughout and we can adjust the strength of them to suit the needs of our rendering. And so I'm going to load this into our project.
And I'm going to add one in this area here because there's absolutely no light underneath the stair. And then maybe one kind of in this area right over here. And so if we go to architecture component, make sure we're on the studio light.
And so I'll put one kind of here and then another one over here. And if we go to our 3D view, we can see the lights that we added here and here. And so you want to make sure it's in a pretty good location.
And so what I'll do is I'll put this one up a little higher. And another thing I like to do too is because these are easier to place in 3D, but I like to kind of move them around a bit. And so I'll just kind of move this one down and let's see what it looks like.
So that's a pretty good setup for those lights. I think this one might be a little too high. So I'll lower that about six inches or so, just so it drops down below the stair.
And let's see what it looks like. So one thing to keep in mind is the more lighting that we add and more things that we modify this with, the slower the rendering might get. And so we're going to pop up that dialogue box again, hit save before we render, and we're going to go ahead and fire off that draft.
So the rendering has completed and there are other things that we can do to brighten this up. So it does look a little dark and I'm not too worried about it because we can also go in and we can adjust the exposure value. And so when you look at the exposure, it's set to 14.
And these, these values are set by default based on these settings here. If I say exterior sun and artificial, you can see it's going to be kind of like that. If I were to then change this to interior sun and artificial, the exposure value is going to drop significantly to nine.
And that'll give us a better rendering. And you can see we've got a little clouds here and stuff. It looks kind of good.
So what we'll do is we're going to go ahead and run it one more time on the interior setting, but I want you to take a mental note of what it looks like here with the exterior exposure control on. So it doesn't take long to see that now we have a pretty bright rendering. And I think the glass looks pretty cool.
The reflections we're getting off of the railing, everything's looking pretty good, but it is very, very, very, very bright. We're going to want to see if maybe turning off some of those studio lights, you can see we're getting some of the light from them here, um, will help reduce that a bit. And we can also go into our exposure control and start to tweak it to get a little bit higher setting.
So nine was a little low, but if I start kind of tweaking these things around, maybe 10,10 and a half, then it's a little bit more manageable. You can also go in and fine tune this quite a bit with some of these settings in here. Like the highlights certainly helps to adjust those.
If you want more dramatic look with the shadows, you can certainly increase that a bit. And then one of the things I like to do is with the white point, you know, if renderings are too cool in tone, they just feel very sterile. And so I like to kind of warm them up a bit.
And that is definitely a fine line setting because if you, if you go overboard, everything starts to look a little kind of dream quality. And so you want to make sure you get it somewhere in between. There's a line where you hit and it starts to look good.
And so you can see now we're seeing the glass from the, the light fixtures, the light coming from here. Um, everything's starting to look pretty good here. So about 10 and 0.47. So these are pretty good settings here.
We're going to save and then we're going to take a look at what we want to do if we're going to do a final rendering.