Learn the process of setting up and creating a model in a digital design software. This tutorial details the steps of utilizing component modeling, assigning categories, drawing dimensions, and creating extrusions to form a wall feature from the architecture tab.
Key Insights
- The modeling process begins with the usage of component modeling from the architecture tab. Assigning the category is the first step as it determines the on/off status as well as the graphics based on object styles and visibility graphic override settings.
- The creation of the model involves drawing dimensions and creating solid extrusion forms. It is essential to set the appropriate work plane for accurate drawing. The dimensions are rough, and the thickness can be set according to preference using the offset tool.
- During the creation process, it's possible to make adjustments for design choices. Once the piece is created, it must be checked for a continuous loop before creating the extrusion. This extrusion is then adjusted to fit the desired space.
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Now that we have all of the pieces set up, we can go ahead and get started with the modeling portion. To do this, we're going to go in and we're going to actually use 'Component, ' 'Model In-Place, ' and this is all from the Architecture tab. The first thing we want to do is assign the category because this is going to go on or off and the graphics are going to be determined based on the object styles and visibility graphic override settings, which as we all know, are based upon the category of the elements.
And so I'm going to pick Walls here, because this is going to be kind of a wall feature. And I'll hit OK. And then we need to give it a name.
This one, I'm going to call it Portal, because it's going to be a portal between these two different spaces. And I'll hit OK. And now we're ready to create it.
And so the first thing we want to do is establish which one of the forms we're going to create. And so we're going to keep it simple here and we're going to use the solid 'Extrusion' form. This one, I feel, gives us a lot of flexibility and the ability to draw something pretty simply without having to switch between many different views to get it to look the way we want.
But it's important that we make sure we have the appropriate work plane set so that we can draw it the way we want to. We'll do 'Extrusion.' And it's going to ask me which work plane I want to use.
And I could kind of finagle my way in and maybe pick one of these wall planes here. But since we already created a reference plane, we can say Feature Work Point as our work plane and hit OK. And that means it's going to start from that point and then allow us to draw the rest of the wall.
When you're drawing something like this, there's no real magic to some of the dimensions. So I'm just going to kind of rough it in a bit. And what we'll do is I'll start from this point and then I'll just go up to about seven feet.
And I'm going to give it an angle. And we'll go up, you know, just under the ceiling here, bring it across, and then I'll dip down a little on this side, maybe at a different angle. And then we can give it a thickness, which could be accomplished a couple of different ways.
We could draw it in if we wanted to, but in this case, I want to use the same shape on the whole thing. So what I'll do is I'll use the 'Offset' tool and I'll give it a thickness. I think a foot's going to be too much, so we'll use eight inches.
And then I'll offset these lines in to give me the eight-inch thickness for this entire element. And if you wanted to go thinner, you could do that as well. That's totally up to you on this one.
And the one thing that I'm seeing that might be a little off here is I want to make sure that I don't have a dimension of less than seven feet or so at one point, because that then becomes a bit of a headbanger. So I'm just going to take this and I'll just move it up a bit here so that it's not so low. And then I can just adjust it around as I see fit.
So it's purely a design decision. You can move these things around, make some adjustments. You know, if I select these three elements here, I can rotate from those points.
So just by activating the 'Rotate' command, I can move this point to the end point there. And then I can kind of rotate this up and adjust it, move this guy out a bit. And that just gives me the flexibility to create a shape however I want.
We can even make adjustments to this vertical portion and have it kick out. It's totally up to you how you want to adjust these things and get them to look the way that's appropriate for your design. So the next thing we can do here is once we have the piece created, I can see that I'm missing a portion there.
So I need to close the loop completely. So that we have a continuous loop like you see here. And then that'll allow me to go in and then create the extrusion.
When I finish the sketch, it'll create the extrusion based upon the settings that we see here. And so if I were to go to my Level One plan, you can see that the extrusion was created from the reference plane we created and then out a distance. And in our case, it was a foot.
And so what I can do is I can take this end point and I can move it around to fill in the space that I want it to, which in this case, I'd like it to take up this whole blank wall here. So I can finish the model. And one thing I can do is I can actually select it here.
And now I have the element selected. So it's really important to not select anything else at this point. But I can go to my 3D view and it's not going to stay selected, but the key is to not select anything else.
And then I can right-click, say, 'Select Previous.' And then it'll select that element. And I can use the sunglasses here to do a 'Temporary Hide/Isolate.'
And in our case, we want to isolate the element selected. And then I can take a look at what we've created. If you wanted to look at it in context, what I could do is I could reset the 'Temporary Hide/Isolate.'
It'll just take me back to my normal 3D view. But I can go over to the View Cube. And on the bottom right of the cube here, see if I can.
There you go. You can see there's a little drop-down arrow. And from there, I can orient my view to the elevation that we created, which was Elevation 1A because we haven't renamed it or anything.
And then it'll clip the view down using the 'Section Box' here. And then I can see what it looks like in context with the rest of the elements that we've created. And so this is just step one of this exercise.
The next portion we're going to do is we're going to create a bench that sits in between these two spaces.