Learn how to create and customize elements in a 3D model, including the creation of a perforated screen and roof boundaries, as well as the adjustment of material properties. The tutorial also covers the process of preparing a model for rendering, which involves applying custom materials and editing lighting.
Key Insights
- The tutorial gives an in-depth guide on creating a roof and a custom perforated screen for a 3D model, explaining how to select and create similar elements, draw boundaries, and define slopes.
- It also delves into the process of customizing material properties, demonstrating how to set thickness, duplicate and rename materials, and apply surface patterns.
- The final part of the tutorial provides insights into preparing a 3D model for rendering, which includes the application of custom materials, modification of lighting, and preparation of the model for interior and exterior renderings.
Note: These materials offer prospective students a preview of how our classes are structured. Students enrolled in this course will receive access to the full set of materials, including video lectures, project-based assignments, and instructor feedback.
For the screen, what we'll do is we'll go back to that level two plan here, and we're just going to create similar. If I select the roof and do CS for create similar, then I could draw my roof in at this portion. And since we are using pick lines again, what I could do is I could just hover over one side, hit TAB a couple times, and it gives me that chain.
And now I have the boundary for my roof. And again, we don't want to have it include slope. So I want to make sure I have defined slope unchecked.
And this is the wrong type that we're going to use here. And we don't really have one that works for a perforated screen. So I'm going to go to edit type, duplicate, and I'll just call it perforated screen.
And then we need the material for it. And this is really the tricky part here. The thickness is going to be one inch, and then we'll set a material.
And so if I go into my aluminum materials, you can see we have one that is called aluminum, and that's going to be fine. We'll go ahead and duplicate that. And we want to call it aluminum screen so that we know exactly what it is.
And the surface pattern that we can apply to it can be this cross hatch small. That's going to be fine. And then it gets really tricky when we start looking at what the appearance and the physical characteristics of that.
So this is an asset that's been loaded in here. And we're going to look at this more in lesson six, but we're going to take a look at how we can adjust this material so that it actually is perforated. If I were to just go in and start working on the cutouts in here, I didn't pack a lot of the other materials that are using that asset.
We'll have to create another one, but we'll get to that in lesson six. Now we have our aluminum screen set up, we'll finish the sketch. And when we look at it in 3D, you can see that we have our screen set here.
And I'm going to go ahead and increase that up to let's go two foot eight. So that it's kind of closer to the middle there. And that looks good.
And now we've got all of our model elements created. The next lesson we're going to do is going to take a look at getting this thing ready for some renderings, which will include applying some custom materials and created materials. And then also some editing with the lighting to get the look that we want for the interior and exterior renderings.