Master the art of adjusting line weights and adding filled regions in Revit to enhance your design details. Discover how to create a concrete filled region, handle layers, and use the rectangle tool to create filled regions, ensuring your design detail looks impeccable.
Key Insights
- The article provides a step-by-step guide on how to adjust line weights and add filled regions in Revit, focusing on better visualization of various elements like doors and floors.
- The author highlights the process of creating a concrete filled region, controlling the layers and drawing on top of the existing lines, thus ensuring the design details are clear and precise.
- Use of tools such as the rectangle tool for creating filled regions and the detail component for brake lines is discussed, providing a comprehensive guide to enhancing design details in Revit.
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Now I'm going to go ahead and adjust some of our line weights to suit the needs of our detail. So one of the things I like to do is have a heavier line around the elements that count here, and so one of those is going to be the door because that's being cut. And so we use Thin Lines as the basis for this, but what I'll do is the profile line of the doors, I'll select those three lines, and I'll change it from Thin Lines to Wide Lines.
And Wide's a little thick, so I think we're going to dial that back to Medium Lines. And we'll do the same thing with our floor. So I want the floor line here to be a Medium Line as well.
And you can see this one got a little strange, but that's okay because this is all Revit stuff now, so I can make that adjustment. And then we have a line here that's the waterproofing, and so instead of a solid line there, what I'll do is I'll change this one to a Center Line. And now we can see there's a definite distinction between those two.
Now that we have the line weights adjusted a little bit, you can already tell the detail looks much better, but we can go ahead and we can add some regions. So Filled Regions are going to be essentially our version of creating hatches in Revit, and those are from the Annotate tab with Region. And I can pick from any of the ones that are loaded in, but I definitely do not want to use the ones that you see here because we tried so hard just to get rid of those.
So I was looking for a concrete pattern, and it's not loaded in here, so what I can do is I can do Edit Type, Duplicate, and I'll call this 1Concrete. And all I have to do is change the fill pattern from Diagonal Cross Hatch to Concrete, and now I have a Concrete Filled Region that I can use. Within Revit, we have the ability to control the layers of things, so whether something's on top or behind something else, and so we're drawing on top of the lines that are already there.
So the Filled Regions we're creating now, we're going to want to Send to Back. I'm going to use the Rectangle tool, and we're going to create this Filled Region here. And it looks like I was off just a little bit, so I want to make sure I move that over.
And you can see here I hit that endpoint instead of that one, so you just want to be careful and watch out for that. Okay, and then we'll finish that sketch. And then what you can do is you can see I've got it selected now, and so I can say Send to Back, and it'll put it behind these heavy lines.
These break lines here, I'm not going to need, so we can get rid of those. But the next one will be this concrete area here, so I can go ahead and just select the one I've already created using CS or Create Similar, and then I can just trace out the outline of the other concrete. And this side doesn't matter so much because we're going to put in a break line to finish those off.
And we don't have to do all of that work in this portion of the project. We can go back to our project and make all those edits. So I'll finish the sketch, Send it to Back, and then now we can see all of our line work here.
I'm just going to delete the extra break lines because we'll replace those with the ones that are in our project. And then now that I've got it all set up, what I can do is I can select all of the elements in this view, and very important here, just double-check. So I can go to Filter, make sure nothing looks weird, everything looks pretty good here, hit OK, and now we're ready to go.
So I can copy it to the clipboard, go to Level One, which is, that's our old project, we want to go to Wall Section One, which is our new project, and then I can go to the View tab and create a Drafting View just like we did before. So Drafting View, this is going to be called HM Door Threshold. The scale, as we know, is going to be 3 inches equals a foot, so I'll hit OK, and then we can go to Modify, and we can paste it in.
This is an element that already exists within our project, so it's saying this is the same as one that you already have, so we're going to go ahead and let you know, and it won't be overridden, but we can throw that in there now. And you can see one of the things that is different for sure is we changed that text to be 0.8 width factor, but that didn't carry over into this project, which is fine, because we can just go in, say Edit Type, change that width factor to 0.8. The other thing I'll do is I'm going to change my arrowhead type instead of that Open 30 Degree, I'm going to go with that Arrow Filled 15 Degree. And now we've got our detail set up with everything except for the break lines.
And so if you recall, those were from a detail component, break line, and we can add those in to our detail. And so what I'll do is I'll just shrink this down so that it fits a little bit more appropriately for this scale. And then I'll apply it to all the different sides where it was located.
And the reason we're using this detail, or this break line instead of the one that came with the CAD import is because we want the graphics to look the same. So it's got, you can see it's got a much heavier line weight than what we're using before. And so we want to make sure that it all looks the same.
If you're curious, I'm using Create Similar a whole lot here, that keyboard shortcut of CS. And then I'm just placing it in using spacebar to rotate it, and then manually adjusting the extents to make it fit within our detail. And I'll just bring that guy back so it doesn't hang over like that.
And there we go. That's our very first detail. And it was drawn by using a CAD import that we converted into Revit work so that we don't have a lot of extra elements cluttering our model.