Adding Information to Floor Plan: Delineating Scope, Creating Rooms, Tagging Elements, and Adding Dimensions

Enhancing Floor Plans with Detailed Annotations and Room Designations

Discover how to add detailed information to your floor plan, from designating the scope of work to tagging elements such as doors, walls, and stairs. Learn how to create clear, accurate representations of your project, ensuring the correct implementation of your design vision.

Key Insights

  • The first step in organizing a floor plan is defining the scope of work. This is done by creating a filled region, using a diagonal crosshatch to identify areas not included in the project. The boundary lines of the non-included areas can then be drawn.
  • Adding details like room separations, naming rooms, and tagging doors and walls bring depth to the floor plan. Each element can be tagged with a number or a letter, and it's essential to remain consistent with the legend created.
  • Dimensioning elements provides additional information on the plan, ensuring the project's accurate execution. Information like risers' size in a stair can be added with a stair tag, contributing to a thorough, precise floor plan.

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Now we can go in and add some information to our floor plan. So the first thing we're going to do is delineate the scope of work. And so we made that filled region.

If I double-click to activate the view here, I can go to Annotate, Region. And then we'll go ahead and pick that Diagonal Crosshatch Large. And then I can draw the boundary lines around the portions of the project.

That are not within our scope of work. And with this boundary here, kind of picking up some of these walls, we've now got it located that that is not in our scope of work. And sometimes when you do a print like this, you might see that this is a little too dark.

And so what I'll do is I'll take it—instead of black, I'll kind of reduce it down so that it's, you know, a medium-ish gray. If you start getting up into here, it's pretty light gray. But somewhere in the 90s or around 100 for the RGB looks pretty good.

And what's great about this is that once we've drawn it, I can copy it to the clipboard. And I can paste it in to my level two view, because it's going to be the same. Paste align to current view.

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And I could paste it into my roof plan view as well. Paste aligned to current view. Now, one thing that's going to be pretty important with this guy is that this filled region type does not have the masking turned on.

So I want to go ahead and check that. And then it's not as big a deal on the roof plan. But on the levels below, we clearly want to see what's going on.

We've got that corrected now. And I'm going to jump back into our first floor plan. We've got a room here, it's kind of a new one that we've created.

So what I'm going to do is I'm going to go ahead and add my room separator as a division for this here. And then I can put a new room. And so the keyboard shortcut for room is RM, for those of you who like keyboard shortcuts, but it's also under Architecture and Room.

And so here's our new lobby. So I'll go ahead and call it Lobby. And we'll give it a number 101.

And then we might as well go ahead and tag the door as well. If we go to annotate, tag by category, I'm going to go ahead and turn off the leader. And then we can tag the door and it doesn't have one associated with it yet, but that's okay, we can select it and type in 101 for that.

And then we can tag the walls. And this is going to be important. So this one's going to be A, and then these guys are going to be B. So it's important to make sure we stay consistent with the legend we created because that would be a little confusing if it wasn't.

If we go to Annotate, Tag by Category, and then we can pick our wall. This one I do want a leader on. And so we'll go ahead and tag this guy here.

And that's going to be B. And since these are types, it's pretty cool how it will just grab that one for us. And this one's a curtain panel, so we're going to have to use that tag for it. Okay, so this guy, we're going to go ahead and tag as well.

So do Tag by Category. And that's going to be A. Same thing, we want to update the parameters. And then the wall type tag, we can add a leader to this one as well.

But for that one, I'm going to go ahead and use the heavy end, eighth inch. And now we've got it set up pretty well. We've got a few things and maybe a couple dimensions that we could add back in here.

So it's great we already had these from when we created it originally. I'll bring that one down because we're working at quarter inch now, but we'll just do the edit witness lines. And what I could do is I could just add on to that.

So the rest of the wall here, and then I could bring it across to the wall on this side. And then we can dimension the rest of the, the curtain while going this way. So I'm just using tab here to find the right elements.

And then we can go ahead and dimension to our wall panel here and then grab the rest of the mullions like we did on the other side, just so we can have some dimensions on the plan. Because it's always good to have that. So this one was our overalls there.

And this one—we went to the grid line, and it's going to be a little different from what we had before because it's that slanted wall. So that would be deceiving. We'll leave that one off.

But this looks good here. And the last thing I want to do is add a tag to the stair. And this is kind of neat because it'll just give you a breakdown of what's happening with the stair.

If we were to go to annotate and then tag by category, there's actually a Stair tag that we could use that will show you some of the information for the stair. So it's 25 risers at six and 23,30 seconds of an inch. So that's kind of cool how it shows that.

And then you can change it. There's the Type Mark, which is this one here, which you can give a designation, or you can do one, which is the standard tag, which I think has more information. We'll go with that.

And that's going to be our floor plans.

photo of Michael Wilson

Michael Wilson

Revit Instructor

Bachelor of Architecture, Registered Architect

Mike is recognized by Autodesk as one of North America’s leading Revit Certified Instructors. He has significant experience integrating Revit, 3ds Max, and Rhino and uses Revit Architecture on medium and large-scale bio and nano-tech projects. Mike has been an integral member of the VDCI team for over 15 years, offering his hard-charging, “get it done right” approach and close attention to detail. In his spare time, Mike enjoys spending time outdoors with his wife, children, and dog.

  • Autodesk Certified Instructor (ACI GOLD – 1 of 20 Awarded Globally)
  • Autodesk Certified AutoCAD Professional
  • Autodesk Certified Revit Professional
  • Revit
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