Discover how to add the final touches to your views using FX settings, and explore various features and filters to enhance the style of your renderings. Learn how to adjust contrast, saturation, color gradients, and translucency, render images in different sizes, and export images in high resolution.
Key Insights
- The article provides step-by-step instructions on using FX settings to add finishing touches to your views, which includes adjusting contrast, saturation, color gradients, and translucency.
- You can render images in various sizes, from 4K to 16K, and the larger the rendering size, the better the image quality. However, larger renderings may take longer to export due to their high resolution.
- Before exporting an image, it's important to save the file as the exporting process can consume significant processing power and may cause the computer to crash. The article also mentions that future lessons will cover autosave functions to mitigate such risks.
This lesson is a preview from our Revit & Twinmotion Interior Rendering Course Online (includes software) and Interior Design Professional Course Online (includes software & exam). Enroll in a course for detailed lessons, live instructor support, and project-based training.
Welcome to the final part of lesson 2. So in this video, we'll look at how to add the finishing touches to your views using the FX settings, which is this little button right here. So in here, there are a few things to look at. You can adjust your contrast and your saturation to enhance things.
You need to add any sort of color gradient. You can do so to kind of affect the look and feel style. Again, so there's a kind of a few different added features and different filters that you can you can add in on top of it to kind of give you kind of some more enhanced flavor or style as well as enabling a clay render of your building, which sometimes can be useful if you wanted to overlay this in Photoshop with some of the ambient inclusion methods, things of that nature.
You can adjust the translucency and the reflectivity of the clay and kind of adjust each of those things. You can adjust which materials are clay to really kind of maybe you want to do a really simple rendering to show a client without any immateriality. You can render something like this, which is kind of fun.
So there's different features and tips and tricks to do in the FX. And then finally, if you go into image, this is where you could do your image exports. So roll angle, this kind of rotates your image around.
If you're into a specific style or something, do something different, you can mess with that and format is what size you want to export your image. So there's multiple sizes. There's 4,000, 8,000, all the way up to 16,000.
You can go up to higher if you need to. You could obviously typically I won't go higher than 8,000 or something like that. I might do like 8,000 pixels wide by 4,000, something like that.
Some sort of size that feels good for me. I typically like to render out the lumen at a high resolution because I can, right? It'll render fast. The path tracer, I'll be more specific on my needs.
I might pull it down to 3,000 or 4,000 or 2,000 depending on what I want to do and the quality that I want to get. But with lumen, I can go big because it'll still be quick to export. And then once you're once you kind of saved with this, you can just do a sync and it'll automatically save that settings.
If I go into the other one, you can notice that the settings reverted back to where it was at previously. If I was to do a slider here to my 4,000 kind of image, update that. Now I have a 4,000 path tracer and I have, you know, an 8,000 essentially lumen.
Once I'm ready to render and export, I can go click export down here and I can select the image or the videos that I have and then click those. So this one, I want to click the lumen. I'm not going to render out the path tracer as it may take a little bit of time.
But for the lumen, I can just do a test render. So here I can pick out what size or what type of file to do and I can actually do some different adjustments. Refinement, which increases the range of the area used to capture reflections.
I can increase that, which would encourage more reflections and make it a little bit more kind of polished. So yeah, for something like this, I can just set it up ready to go and then I scroll all the way down to the bottom and I just do start export. I can choose my folder.
I can put it in my starting dataset or my final dataset folder and I can. And then you can just click export. We're not going to actually click export.
We wanted to and we do want to make sure before we do any sort of exporting that we always save the file. Because a lot of times whenever you click export, it takes up all of your RAM, all of your processing power on your computer to render this. And so sometimes it may crash your computer as we go into lessons four and five, we will be talking about the autosave functions and when we want to save.
This is more of kind of the test overview, so it's not something that you definitely kind of need to save. Thank you so much for joining and we'll see you in the next lesson where we will go through Revit and how Twinmotion and Revit interacts together and how we can direct link your model directly into Twinmotion.