Keeping Your 3D Model Organized with Clear Scene Graph Folders for Furniture, Assets, and More

Streamline your 3D workspace by organizing furniture and assets into labeled folders for easier navigation and efficient scene management.

Explore the importance of organization when adding furniture and other elements to your model. Learn how to establish folders and subcontainers for various items, ensuring that your workflow remains clear and efficient.

Key Insights

  • The article emphasizes the importance of staying organized when adding furniture or other elements to your model. Proper categorization of these items into appropriately named folders or subcontainers can enhance your efficiency and accuracy.
  • Creating distinct folders for various categories like plants, furniture, kitchen items, 3D assets, light fixtures, and people can help streamline the management of different elements within the model. This avoids confusion and makes navigation within the model easier.
  • The article also highlights the value of reviewing and cleaning up redundant or similar items within the model. This ensures that the model remains as streamlined and accurate as possible.

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Okay, welcome back. So I just want to jump in real quick, and I want to mention something that I was kind of flying through when I was doing this. When we're adding furniture, and when we were doing these things, we want to make sure that we are staying organized, right? So whenever we put these furniture down, we want to make sure of where they ended up in our model.

And we want to make sure that you put them in the right folders. So you can see here, I'm starting to close down these different windows to really isolate down to this 3D imports. This is our model, right? That's our building, and everything else is the assets, right? So the gas stove, and the cooker, and the microwave, and the couch, and the table, all these kind of just fell down here.

There's bar chairs, the plants, we want to make sure that we have folders to put these objects in. So in scene graph, we can go click here and do create subcontainer. And we'll call this plants.

And then we'll click this again, and we'll do create subcontainer. And we'll call this one furniture. Actually, I'll drag it into here, so it kind of stays more towards the bottom.

We got plants and furniture. And then we want to do a new, new container, we can call this one, let's call it kitchen, kitchen stuff. And then we'll do a final new container.

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And we'll call this one 3D assets. And I know that we're going to want to add people so might as well add people as well. And, you know, we're probably going to add light.

So let's add lights. Now we have a good amount of these folders created, actually drag these all the way kind of down to the bottom. Same with the furniture.

Now we can actually drag these specific elements, these bar chairs are going to go on our furniture folder,  our Monstera is going to go on our plants, this plant in this plant are also going to go in our plants. We have our light and our TV, and our carpet, those pieces can go more on our 3D assets folder. And then our armchairs and couch and table can go in our furniture folder.

And our microwave cooker and gas stove can all go within our kitchen stuff. So one thing that I did notice is are there two things? Is there a cooker and a microwave? So what does that look like? What is the cooker? And what is and what is the gas stove? Okay, it looks like they're both the same thing, I can probably delete the gas stove, it looks like that the cooker was originally a part of that group. Alright, so I wanted to do a quick video on just real quickly modifying the scene graph to make sure that we have the appropriate folders.

Now when I close down this 3D imports, I have it really clearly broken down by kitchen furniture, people, lights, all that. So keep it very organized, really important. And now let's really jump into the lighting and the environment.

This is where things get a little bit more technical, more detailed, and a little more experimental. I'll see you in the next video.

photo of Derek McFarland

Derek McFarland

Over the course of the last 10 years of my architectural experience and training, Derek has developed a very strong set of skills and talents towards architecture, design and visualization. Derek grew up in an architectural family with his father owning his own practice in custom home design. Throughout the years, Derek has had the opportunity to work and be involved at his father's architecture office, dealing with clients, visiting job sites, and contributing in design and production works. Recently, Derek has built up an incredible resume of architecture experiences working at firms such as HOK in San Francisco, GENSLER in Los Angeles, and RNT, ALTEVERS Associated, HMC, and currently as the lead designer at FPBA in San Diego. Derek has specialized in the realm of architectural design and digital design.

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