Creating a Custom 12x24 Tile Floor Finish in Revit with Accurate Patterns and Visual Settings

Learn how to create and apply a custom 12x24 tile floor finish in Revit, complete with material editing, pattern creation, and accurate visual settings for realistic rendering.

Learn the detailed steps involved in adding a floor finish and creating a custom pattern in a software design project. This article explains a hands-on approach to choosing the perfect material, setting the measurements, and ensuring the graphical representation is accurate.

Key Insights

  • The article explains the process of adding a floor finish, specifically a tile, to a design project. It involves selecting the floor type, duplicating it and editing the material to suit the specific needs of the project.
  • A crucial insight is the necessity of creating a custom pattern for the chosen material. The article details how to edit and adjust the angle and size of the pattern to make it a perfect fit for your design project.
  • The article also emphasizes the importance of maintaining consistency in designations and measurements, and ensuring that the graphical representation of the material is accurate and visually appealing.

This lesson is a preview from our Revit for Interior Design Course Online (includes software) and Interior Design Professional Course Online (includes software & exam). Enroll in a course for detailed lessons, live instructor support, and project-based training.

Now we can continue on and add our next floor finish, which in this case is gonna be the tile that we're gonna put into our bathroom. And so what I wanna do is I'm gonna go through that same exact process. So I'll go to floor, and then it's not gonna be LVT1 here, but we will do edit type, duplicate, and this is gonna be for our floor tile.

And so we can call this one T-1, and hit okay. And then we'll go ahead and edit that material. We definitely don't want it to be LT-1, but we do wanna change it.

And so we'll go ahead and click on that same three dots to get to our material. And then I'm just gonna search tile, again, trying to find just a reference that we could use as our basis. And so if we look through some of the different ones that are available, there's like a mosaic and a textile slate blue, definitely not what we're looking for.

And it's unfortunate there's not a ton that we can work from here, but that's not a problem. We can use any of these. And the reason I say that is because when I go to the appearance, you can kind of see that this is what it's gonna render as.

And so unless we really dive in and start changing some of these things, we're not gonna end up with a rendering that's super accurate. And so I'll go ahead and do that tile again. And so I'll start with this vinyl comp tile.

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Again, it's not exactly what we're looking for because it's gonna look a little different, but it should be able to give us a basis for what we can start with here. So the first thing that we're gonna do is do that duplicate again. And then we're gonna call it T-1 because that's the designator that we gave it.

And we wanna maintain consistency with that. But we definitely don't want a 12 × 12 tile. And so we're gonna go ahead and change this.

And then we want it to be a model pattern again. But in this case, we wanna go ahead and make a custom pattern that we can use. And so to do that, we can go ahead and click on this pencil here, which is gonna allow us to either edit it, right? Or we can create a new one.

And so in our case, I'm not a big fan of just editing these because I have no idea what the history is of this project. I don't know how often it's been used. So I wanna go ahead and just create a new one.

And so in this case, we'll go ahead and call it 12 × 24. And I'll be consistent with how the other one was named. We'll add the inch symbols here, and then I'll go ahead and say tile.

And when we use a basic pattern, what it'll do is it'll allow us to use parallel lines or crosshatch lines, and then we can adjust the angle for the lines. And so if I set the angle to zero, you can see it's just gonna create an eight inch by eight inch box. But if I were to make this a one foot by two feet, then it's gonna give me that 12 × 24 tile that we were looking for.

If I hit okay, that gives me the crosshatch of 12 × 24. And this, you could really do anything that you're looking to do for this project. So you set okay, and okay again.

And you can see that's our tile pattern. And the color, I'm gonna go ahead and I'm gonna change that one to this gray here. And for the same reason that we discussed in the last, in the wood finish, the LVT finish, is we wanna make sure that graphically this shows up the way we want it to.

So I'm gonna hit okay again. And then we'll go through the okay marathon of getting out of all of these different dialog boxes. Everything looks good here.

We'll go ahead and hit okay one more time. And then I'll change the offset, which is already set to quarter inch because we used that on the last one. And then I'll go ahead and trace out my outline exactly the same way we did for the LVT material.

And so using those end points, and if one looks kind of suspicious like I just had right there, then I zoom in and make sure I'm hitting the right point because we don't wanna have weird minor errors. And so this is gonna go all the way into this closet area here. And I'll just bring this all the way around.

You can see that's not exactly where we want that to be. So I'm gonna bring it across, zooming in, making sure I hit the right point. All right, now that I've got my continuous boundary, I can always double check by hitting tab to make sure it's good to go.

But it's really not the end of the world if we don't get the end point that we were looking for because I can go in and make those adjustments after the fact. So I've got my tile set. Everything looks good here.

I'm gonna go ahead and check the box. And now I've got my tile pattern in place. And we can go on and add our carpet for these different rooms here.

photo of Richard Hess

Richard Hess

Richard Hess is an accomplished designer with over 23 years’ expertise in architecture, interior, and furniture design. He obtained his Bachelor’s Degrees in Architecture and Interior Architecture from Auburn University before pursuing a Master of Architecture at NewSchool of Architecture & Design, where he graduated top of his class. Currently, Richard serves as the Director of Career Services at his alma mater, while teaching thesis and portfolio courses, equipping graduates for careers in the ever-evolving field of architecture and interior design.

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