Discover how to populate your Twinmotion scene with various assets such as furniture, people, and vegetation. Learn to navigate the process of bringing in both built-in Twinmotion assets and third-party assets from Sketchfab and Adobe Substance, to make your model feel more alive and realistic.
Key Insights
- This article provides a comprehensive guide on how to populate your Twinmotion scene with various assets and how to adjust their placement and size according to the layout of the scene. This process involves using both built-in Twinmotion assets and third-party assets from Sketchfab and Adobe Substance.
- Assets are placed within an active container in the scene, which can be selected from the layers. Assets include a wide range of objects such as furniture and vegetation, contributing to the realistic feel of the model.
- The article also provides details on how to download and place assets in the scene, adjust their size and rotation, and group multiple assets for easier manipulation. Additionally, it explains how to modify the materials of the assets and replace them with others if needed.
Note: These materials offer prospective students a preview of how our classes are structured. Students enrolled in this course will receive access to the full set of materials, including video lectures, project-based assignments, and instructor feedback.
Alright, in this video we are going to populate our Twinmotion scene with assets which are furniture, people, vegetation, etc. Just to kind of show you quickly what each of the objects do and where you can find them.
So before I get started I want to swap out this CMU so we don't see it on the interior. So I'm just going to go into my materials and go into wall coverings and just do the general kind of plaster coating and drag that on there. The next thing I want to do is I want to fix the ground plane and bring this up so that way it is flush with the ground down here.
So what I can do with that is if I use my right mouse button, click and hold, I want to find this. So I can either click this and I can click and hold and push it up or I can type in a specific number. I want to do something kind of just right around there so I can still see the floor on the interior.
Okay, so now let's zoom into the interior of this space. One thing to note that I haven't touched on quite yet is a lot of times when this model is in tight areas you don't get a large kind of field of view. You can actually adjust that if you go into your media and your image that we created.
If you were to go from there and scroll into the interior space, in one of our settings on the right down here while this is selected is camera. If we scroll down to focal length, this is how we can change the focal length. This is basically like a lens camera.
Typically you've got your large field of view versus more of your closer up kind of shot. We can pull that down to 15-16. It gives you a little bit of a larger field of view and I can actually add this scene and save this as a scene.
So let's look at bringing in some assets. There are built-in Twinmotion assets and then there are third-party assets through Sketchfab and Adobe Substance. So this is where your model really begins to feel alive.
One of the more powerful things of utilizing real-time renders engines is you can actually start placing these things and really creating the vibe that you want to capture just by using objects. It's almost like a video game in a sense where you're placing things, you're spinning around, and it can be quite enjoyable. So let's scroll down to our layers and let's select this 3D assets furniture.
I'll right-click and I'll set that as my active container. Now whenever I place an object or furniture, it will be within here. So let's look at a few different areas of where to get furniture.
So in my main library, I can type in chair if I want and I'll see many chairs. In this search window, it'll bring in all the SketchUp related chairs as well as third-party chairs that can be downloaded from different locations and different things. So there's a lot of chairs and it's a good way to find what you want.
As I get further down, you can see these are chairs and places that were created by others. So a lot of times you don't know what you're going to get. They could be very nicely done or more on the weathered or experimental type of ideas.
The other way to find things is if you go into objects, this is where all the furniture is located in SketchUp or in Twinmotion. This will have it kind of be by the building type. If you click city, this is more on like outdoor city type objects.
You got benches, bollards, fountains, planters. If I click trash cans, you can see the trash cans that we have in here. So it's a little more on the kind of outdoor city type things.
I go back to objects, click home. This is where you would find more of your kind of interior type furnitures. And not every furniture object is for a residential house.
Some things are also for commercial. Let's say, for example, I click living room. Now I get broken down into these different kind of objects.
I can put in sofa. I can look at the different sofas that they have available in here. And if I like a specific sofa, what I can do is I can actually click and hold and drag.
And I'll drag it just right onto my object. To adjust the size and the rotation, I can use the little gizmo. Hover over the blue to where I see this little 0.00. I can actually type in a degrees to rotate that.
So I can type in 90 and it will rotate it 90 degrees. So then I can click the gizmo. So in the center thing right here, this would actually rotate it left, right, and around.
And it won't move the verticality. If I click the yellow, that will isolate all of this. So I can go up, down, but it also will attach it to whatever surface it's at.
So I typically, once I place it down on a surface I want, I will use this portion here to move it or each of these lines to move it specifically about a different area. So, for example, I can put it right there. I can drag in kind of a loveseat element.
I can either manually rotate it or I can type it in. What I want. So yeah, so that's kind of one kind of useful way of bringing in some furniture through Twinmotion's kind of built-in things.
There are some, if you kind of will play around and look at all the different folders, you'll find many different objects. Under office is where you would find some of the more commercial related things. So office chairs, office tables, office desks, all kind of within places like this.
Office storage, different reception desks, things like that. So let's say, you know, I wanted to move both of these furniture around. I can go over to here and I can click this, hold down shift and have both.
Now they're both grouped together and I can rotate them and move them around as I will. So, you know, I decided that actually I want my furniture to be on this side over here and I want this area here to be my reception desk. I'll drag and drop a reception desk into here.
You can see I tried to drag that and it didn't bring in. That's because there's a little arrow next to it that needs to be downloaded. If you cannot click that download, that means you are not signed in to your Twinmotion account.
So you just need to go into file, sign in to Epic Games. It'll bring you to kind of log in here. All right, so once you're signed in, so once you're signed in, you go back to here, you will now see this little dialog box saying the authentication procedure completed successfully and now you're able to download.
So certain furniture is already pre-downloaded in the software. Others you just need to kind of download it within your model. So you click the little arrow, it'll load depending on how fast your internet speed is.
Then you can drag and drop that object into here. Again, highlight the little gizmo, the little rotate thing, type in 90, rotate 90 degrees. You can see that I have a reception desk that I can bring in here.
If the reception desk comes in and it's a little bit like too big than you want, there are a few options of kind of scaling around. You can't actually specifically modify the model. But what you can do is up here, this is kind of like your general gizmo, which has like rotate, move kind of thing.
And this will only be rotate, so you have additional rotation elements. And then this is your scale tool. If you click the middle, it'll scale uniformly depending on how size you want, how big you want.
I'll go back to kind of 1.0 where I was at. And then if you click this, this will rotate it and stretch it essentially along that axis. If I want it a little bit squattier, I can do that without doing it too extreme where it would like modify my material.
But I can do something more or less like that. If I was to use my eyedropper tool, I can actually select these materials within here and actually modify them. This is actually grouped together, so I can't like go in here and delete these surfaces.
But I can isolate the materials and drag and drop other materials on there to replace it. If there is a quick one that you want, certainly if there are more specific objects and furniture that you want, I would recommend just modeling it in your external modeling software and then importing it in. But if you're just trying to do a quick scene and you want to populate it with pre-existing assets, this is kind of a great tool to use.
If you're like, you know, pre-arranging a lobby space, you can kind of drag and drop kind of stuff. If you're pre-arranging a living room, you can do the same sort of thing. Bringing in a living room, you can bring in some plants, right? Some drag and drop this, move my gizmo to my main one to move it around.
I can kind of play around with different objects. If I want the flooring in this here, just that way I get a better sense of the space. Go back to my library's materials.
I can go down into tiles for like, you know, I can scroll down to ceramic tiles or concrete tiles. I can just drag in some of these concrete tiles into this space, you know, so I get kind of a better sense of the vibe we're looking for. I can modify materials if I don't like the red.
You know, I can either go into my fabric materials and choose some of the pre-existing fabrics that I like and drag it on, or I can choose a leather material and kind of drag it on. Once it's dragged on, I can adjust the scale we've looked at in our previous lessons. And I'm kind of repeating some of this information as we're creating this scene.
You can see how it goes. So here, you know, if you go to our UV and scale, you can actually drag the slider to get to the appropriate scale that you kind of like for this kind of leather of how that looks. And then once I have this selected, I can actually eyedrop it and then scroll up here and then drag this over on there.
We've got some nice, you know, leather couches in here. If you want to quickly duplicate an object, you can do Control-C and then Control-V, and it'll give you this object of copying it as an instant or as a copy. So as an instant, it will trade it independently.
So you can actually do the specific modifications or as a copy. However, if I did it as an instant, it will still have the same material attached to it. If I was to modify this one material, you'll see it will modify both.
So it's not quite an instant, instantaneous thing. If you do want to make a copy of it, but you want to have it be a separate material, I would just reimport the original kind of model that we had.