Applying Floor Finishes in a One-Bedroom Unit Using Worksets, Materials, and Visibility Settings

Learn how to assign floor finishes using the correct worksets, customize material properties, and adjust visibility settings for accurate representation in a one-bedroom unit plan.

Discover the process of incorporating floor finishes within an architectural model using a systematic and efficient method. Understand how to navigate work set dialogues, draw floor outlines, apply finishes, and adjust materials and patterns to get the desired finish and view in your model.

Key Insights

  • The first step is to ensure that you are working in the correct work set. All the finished materials that are applied should be set to the finishes work set to ensure that patterns are consistent throughout the model.
  • Each floor type should have a unique designator for easy identification. Adjusting the thickness of the floor and the material used can help achieve the desired pattern and aesthetics. The recommended thickness for flooring is quarter-inch thick from the level line down.
  • Finally, it is crucial to verify that your floor finishes are visible in your plan. If they are not showing up, a checklist of potential issues, such as work set visibility and overrides in visibility graphics, can help identify and resolve the problem.

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Let's go ahead and jump back to our level one, one bedroom unit finish plan. And a couple of things we wanna do here, we're gonna do floor finishes first. And before we do that, we wanna make sure that we're working in the right work set.

And so if I look down at my work set dialogue here, you can see it's set to zero one interiors. And that could be fine, but in this case, we've already made one that's finishes. And so we wanna make sure all the finished materials that we apply, meaning our floor and our wall finishes, we wanna make sure that those are set to that finishes work set, because those are gonna have patterns that we don't necessarily want to see on all the views within this model.

So I've changed it to finishes, and then I'm gonna go ahead and I'm gonna draw a floor to represent our floor finish. And so just like we've done in the past, I'll go to the architecture tab, and then I'll go to floor. And what I'm gonna do is I'm gonna draw the outline.

So I'm not gonna worry too much about the type that's created yet. We're gonna deal with that in a second, but I'm gonna go ahead and take my line tool. I'm just gonna trace this area here.

So I'm gonna use everything but what would be our study here is going to be one floor type. And so I'm just gonna pick these points and kind of work my way around. And I always like to make sure I hit those end points, because if I don't hit those end points, then that means I might be off by just a little bit, and that could be really frustrating.

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So our laundry room's gonna have that same floor finish we wanted to carry in there as well. And so I'm just gonna keep tracing around all these points. When you get to a door that's gonna have a different finish in there, what we'll wanna do is we're gonna bring it across and then I'll go to the midpoint.

So that the finish changes at the middle of the door. And then I'll just continue on tracing out the points that we want to have. And for the exterior door, we'll just cut it at the front right there.

And we'll do the same thing as we go through our closets here. It's pretty tempting to just blow through and not recognize the walls here. But if you do that, then you're trying to use this for takeoffs.

You could be in a situation where you end up with too much material or not enough, depending on how you decided to kind of simplify this for yourself. So I always recommend just taking the time. It's not that much extra time, but I do recommend taking the time to go ahead and apply those finishes.

And so I will put it underneath the cabinets here and then bring it around all the way through. And if you notice, sometimes I'm zooming in, zooming out, depending on what level of detail I need to hit. If it gets to a tight point where there's many endpoints, then I want to make sure I'm in there.

And so same rules apply as we've done in previous courses. I need to make sure I have a continuous boundary with no intersecting lines and no overlapping lines. And so now I've got my boundary line created here.

And if you look at our floor type that it wants to use, it says generic 12-inch. And we definitely don't want that. We're gonna change that to something else here.

So what we'll do is we'll go ahead and say edit type and duplicate. And this is where we want to use a name that's gonna make a lot of sense for us. And so this is gonna be an LVT flooring.

So I want to go ahead and change it to LVT-1. So I want to use this as the designator for this floor every time we go through and use it. Hit okay.

And then we're gonna go ahead and edit type to edit the structure here. And then I'm gonna change the thickness to be quarter-inch thick. And so flooring, the thickness goes from the level line down.

We're also gonna need to adjust this offset here. So the other part is the material. And the material needs to be adjusted so that we can see the pattern that we're looking for.

So to make a material for this, we're gonna go into where it says by category. If I click into that box, you can see you get the three dot button here. And this will pop up your material browser.

And from here, we can find a material that works close to what we're looking to do, but we're definitely gonna make a new one. So what I'll do is I'll just kind of search wood in here and just kind of see what pops up. There might be a flooring that works for what we wanna use.

You can see this one's pretty similar here to like a plank type flooring. But when you look at the difference in the surface patterns for the floorings that we have available to us, see, I can search floor as well, see what comes up. And there's gonna be many different ones that we could potentially use.

But ultimately, we're gonna pick one that we wanna use. So I'm gonna start with the wood planks because I like the graphics of that one the best. And then I can right click on it.

And then I can say duplicate material and its assets because we wanna duplicate the material and everything that's associated with it because we're gonna make changes to it. We don't wanna make sure, we don't wanna go through and make changes to this material and impact other materials that are already in the project. So I'll say duplicate material and assets.

And then I'll go in here and I can change the name. And remember, we're using LVT1. We wanna keep and stay consistent with that.

We've got LVT1. And that's our new material that we're gonna apply to this flooring. And it's really important to have a surface pattern applied to this so that we can see what this is going to look like in plan in our project.

So I'll go ahead and click on where we have our foreground surface pattern here. And the first set of patterns that you see are drafting patterns, which means they don't have a specific scale to them. And so we wanna make sure we use a model pattern so that we have a specific scale associated with our patterns.

The first thing I like to do is I just like to look and see if we've got anything that's gonna work for us. And this wood board wide looks pretty good. And so that gives us an option of being able to use a model pattern that's already been loaded into our project that we can apply to our design.

And so I'll hit OK. And you can see it's already using a light gray color for this. And I think that's fine because the patterns tend to get a little dark when we print.

And so using a lighter gray color is gonna be fine for us here. So once I've got the LVT set, the pattern set, I'm gonna hit OK. And then I'm gonna hit OK again.

And one more time to get out of that dialog box. And remember I mentioned that height needs to be changed and that was really just a reminder for me, honestly. But we're gonna go ahead and change that to quarter inch so that it's sitting one quarter inch above our floor level.

If we don't do that, this thing's gonna sit down below our structural floor and we do not want that. And this is really more diagrammatic than anything. If you do have a structural floor that has a finish built into it already, then you can just reconcile that by, again, just using a quarter inch here isn't gonna be a big deal.

We'll go ahead and hit the green check mark. And then when we look at it, we don't have a finish applied. And so now what we need to do is we need to go through our checklist of why something isn't showing up.

So I set it to the finishes work set. I'm in the finish plan. And so if I'm able to select it, that means it's visible in the plan.

So that work set is showing, so it's not a work set issue. If I were to go into my visibility graphic overrides, which we know is now being controlled by our view template. If I go into there and then I can look at my model overrides here.

I can go to floors. And if I look at floors, you can see that surface patterns have been turned off. And so if I were to click in here, I can see that pattern overrides, everything's set to not be visible.

And so I'll just click clear overrides and then it brings me back to the default and I'll hit okay and okay again till I get all the way out of that dialogue. And now you can see the concrete pattern is showing from our shell model, but we're also able to see our finished floor from our project, which now gives us the opportunity to go in and take a look at how it's laid out. And so that's something we'll take a look at after we get all the flooring placed, but I do want you to recognize that this is adjustable and we can move things around.

So just a little tip on how we can dive in and look for things that may or may not be showing up in our model. And then also a technique that we have for adding floor finishes to a LinkedIn model.

photo of Richard Hess

Richard Hess

Richard Hess is an accomplished designer with over 23 years’ expertise in architecture, interior, and furniture design. He obtained his Bachelor’s Degrees in Architecture and Interior Architecture from Auburn University before pursuing a Master of Architecture at NewSchool of Architecture & Design, where he graduated top of his class. Currently, Richard serves as the Director of Career Services at his alma mater, while teaching thesis and portfolio courses, equipping graduates for careers in the ever-evolving field of architecture and interior design.

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