Learn how to model the deck of a scooter using Fusion 360 software in this comprehensive tutorial. The tutorial offers a step-by-step guide on how to define the boundaries of the scooter deck, create sketches, and mirror the sketch to complete the deck model.
Key Insights
- The tutorial begins by creating a new component named 'deck' in the Fusion 360 software. This is the part of the scooter where a rider stands.
- The next step involves creating a sketch to define the scooter deck's boundaries. This is done by creating an offset plane at a distance of 124 millimeters from the ground plane.
- The final part of the tutorial covers how to draw half of the scooter deck, using specific dimensions and the mirroring technique to complete the sketch. This is a time-saving technique in the modeling process.
Note: These materials offer prospective students a preview of how our classes are structured. Students enrolled in this course will receive access to the full set of materials, including video lectures, project-based assignments, and instructor feedback.
Let's get started modeling our scooter. We will begin by modeling the scooter's deck and you might ask yourself, what is a scooter deck? It's this portion in blue at the bottom of the scooter and it's the thing that we stand on while we are riding around on our scooter. To begin we will go to the create menu and search for new component.
This brings up the new component window and the only thing we need to alter here is the name. We want to select the name and call it deck. We will click okay and notice that a new component has been created and this little circle here indicates that that component is active.
Now to get started we want to create a sketch to define the boundaries of that scooter deck. Now we want to draw that SketchUp in the air at the location of that scooter deck. To do that we want to go to the construct menu and select offset plane.
We will select the ground plane one time by clicking on it and that immediately creates an offset plane at a zero millimeter distance. We can drag the arrow up and move it up off the ground plane and type in our actual dimension which in this case is 124 millimeters. We'll type in 124 and click enter or select the okay button and there it is.
Let's find it in our project browser. There's a little arrow next to deck and now an arrow next to construction and if we click those arrows it opens up the construction menu and we see this one plane. We can select it and click the word plane one and type in top of deck.
That's where we will create our sketch and you might ask yourself well how did you get that 124 millimeter dimension? That's a great question. We have a class handout to help with all of our dimensions. It's called scooter deck dimensions and it has a couple of views.
The top view is the scooter deck top view and it shows that boundary line of the scooter deck. The dashed line in front is the front wheel and the dashed lines and back indicate the rear wheel. We also have a side view that's looking at the side of this deck with the front wheel rear wheel and here we have that magic 124 number and it shows us that the top of the deck is 124 millimeters above the ground plane.
That is where we want to complete this sketch. Feel free to keep referring back to this class handout with any dimension questions. I'm going to select nothing by clicking out in space.
Nothing is selected and now I can click create sketch. Fusion wants me to select a work plane. I don't want to click any of the default planes.
I want to click my new top of deck plane. I'll click that one time and I can start to create the sketch based on the dimensions in the class handout. I will go to the line command and I'll click right here on the origin one time.
That is the beginning or front of the scooter deck. I want to go straight up into the air and I'm going to begin by drawing out half of the scooter deck. You might ask yourself why would I just draw half? That is to save time.
I can draw half of the sketch and then mirror it to get the complete sketch. We'll do that. This will take maybe a little bit of math.
I'm going to restart that. Click here. Go straight up.
I'll notice that the overall width of the deck is 160 millimeters. Half of that is 80. I'll click 80 and click enter.
There is that first point in space, the top of the deck. I'll click the line command again. Click one time.
Move my mouse to the left to make sure I'm drawing a straight line. Now I will type in the overall length which is 600 and click enter. That's a pretty long line.
I'm going to zoom out to see the result. There it is. Front of the scooter.
Length of the scooter. Now I need to draw the rear of the scooter and a little opening for the wheel. I'll go back to my line tool.
Sometimes I have to zoom in to make sure I'm clicking exactly at the end of where I left off on my last line. Click one time. I'll go down and I'm going to go down 60 millimeters and click enter.
Start my line command again. Click where I left off. Click one time.
Go to the right. Perfectly straight line. Now I'll type in 150 for 150 millimeters and click enter.
Last but not least, I will click where I left off and go straight down. I will type in 20 for 20 millimeters and click enter. That's the basic shape of the scooter.
Now I can add in a couple of the angled lines at the rear and front of the scooter. Let's start here at the front. Now I'm going to select this front line I already drew and click delete.
Why did I delete it? Well, I don't need it anymore. I need to draw in the angled lines and the line segments that I need. I will go back to my line command and for this angled line, I'm going to click right here in the top right of the scooter deck.
Click one time and go down 30. Type in 30 and click enter. Now a new line here.
Click. Go to the left and this one is 100. Enter.
Now I'll start a new line again right where I left off. Click and go up 30. Oops and I got off a little bit.
It's easy to fix. I select it, hit delete and simply try again. I'll start the line command over, click here, go straight up 30 millimeters, enter and I'm good to go.
Now I just created a rectangle and I'm just using it as a guide to create my angled line. One more time on the line command and at the top left corner of that rectangle, I'll click once and the bottom right corner, I will click a second time. That's angled line and the only line I need.
I will hit escape on my keyboard, select all of the extra lines and then click delete on my keyboard or backspace. Now this one I don't want to delete. It's the entire line of the scooter deck but I can use the trim command.
Under modify, it looks like scissors and it's called trim. I can trim that line away and I'm left with just that angled portion. I can begin the line command one more time and click at the front of the angled portion and straight down 50 millimeters and I'm good to go.
I have now completed the front of that deck. We will repeat the similar process in the back now. I can delete this line.
It's just existing. I'll click delete. I will start the line command.
I will click right here at the top and this time I'm going to draw down 40 millimeters. Now I want to click where I left off, go to the right and I'm going to go 180. 180 millimeters.
Enter. Now I will click again, start my line command where I left off and back to the beginning. Should be another 40 millimeters.
I've got another rectangle. Now I need to draw the angled line. I will start at the top right of that rectangle and go to the bottom left, making sure I snap to the end point.
I'll click and there it is. Now I can get rid of the extra lines. I'll hit escape on my keyboard, select the additional lines, click delete, delete, delete and remember not to delete this long line.
We can just use the trim command. Trim and we're good to go. We've got that angled line.
I'm going to move this dimension out of the way by dragging it and I'll notice I still have an opening here. I need to finish that up so I'll click where I left off and go straight down 20 and enter and I'm good to go. All right now I've got half of my sketch and that's looking really good.