Dive into the meticulous process of configuring a scooter's front section, specifically focusing on the rotation of stem A within the neck tube. Uncover the steps involved in hiding and revealing components, setting origin modes, and observing motion to ensure proper function.
Key Insights
- The article demonstrates the detailed steps of working on a scooter's front section, where the emphasis is on ensuring stem A rotates within the neck tube properly.
- The process involves careful maneuvering such as hiding and revealing parts like wheels, the fork, and the neck to focus on the desired component, in this case, stem A.
- The tutorial also highlights the importance of setting the origin mode and observing the revolute action under the motion tab to ensure correct rotation, thus demonstrating the importance of precision in such technical processes.
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Now we can begin working on this front section of the scooter. We want stem A here to rotate within the neck tube. So let's go ahead and zoom in close to that neck tube and stem A, and we'll orbit so that we're looking up at the scooter.
Now we need to hide a few things. Let's hide wheel 2, and let's hide that fork, and zoom in even further. We can see that this neck A here comes down the tube inside of the neck, and so what we want to do for now is go ahead and hide the neck also.
We're just seeing stem A. Now with nothing selected, we can click on the joint button, and we want the origin mode to be simple, and click on that center circle of the bottom of stem A one time. Click there. Now let's go ahead and hide stem A and show the neck.
What's cool is the joint snap point still shows, which is helpful. Now we want to select the origin mode simple for component 2, zoom in, and click the center ring of this neck. Click one time.
Okay, with that we see the revolute action is already set from our previous joint. Let's go over to the motion tab here, keep it at revolute, and we want to go ahead and unhide stem A. So there it is. We hit the play button right here.
We really can't see anything moving other than the joint, so let's zoom out and click that play button again, and now we can see stem A rotating because it has its holes. So there it goes round and round. With that working, let's go ahead and click okay.
We have this new revolute here at the bottom. Let's give it a name. Let's call it revolute stem A and click enter.
With that, we'll hit the save button.