Explore the exciting world of 3D modeling by learning how to create a virtual scooter in Fusion. Each part of the scooter will introduce new aspects of Fusion's functionalities, providing a comprehensive understanding of the software's vast capabilities.
Key Insights
- The scooter model will consist of multiple components including a deck, wheels, brakes, folding bracket, fork, neck, stem, clamp, handlebars, and grips. Each part will provide an opportunity to learn different modeling techniques in Fusion.
- To begin modeling, open Fusion and create a new design. You can do this by going to File > New Design, clicking the plus sign for a new design tab, or through the Home tab by selecting New and clicking Design.
- Fusion's default settings in terms of units are set to millimeters and grams. Though these settings can be changed, for this exercise they will remain as they are.
Note: These materials offer prospective students a preview of how our classes are structured. Students enrolled in this course will receive access to the full set of materials, including video lectures, project-based assignments, and instructor feedback.
Let's have some fun and model a scooter in Fusion. This scooter will be made of several parts. Let's take a look.
We'll have a deck, a couple of wheels, a brake to slow our scooter down, a folding bracket, fork, neck, stem, clamp to hold the handlebars, the handlebar itself, and some grips. Each component will help us learn more about modeling in Fusion. To get started, open up Fusion, and then create a new design.
One way to get there is to go to File, New Design. We can also click the plus for a new design tab, or go to our Home tab and click on New and click Design. With a fresh design opened up, there isn't a whole lot of setup.
We will stick with the defaults. Let's take a look at those defaults, though, to see how they open up in Fusion. We'll click the arrow next to Document Settings, and we'll notice that the units are set to millimeters and grams.
We don't need to edit this, but if we did, we could click the Change Active Units. This brings up a window and shows us again our unit system. We will keep this default millimeter, gram, and we're okay.
So no need to make a change here. We'll just click Cancel, and we are ready to start modeling our scooter.