This article provides a step-by-step guide on how to use 3D geometry to create a break using Extrude and Fillet features. It also details how to assign an appearance to the created break, with a specific focus on black plastic.
Key Insights
- The article details how to turn a profile into 3D geometry using Extrude, changing the direction from One Side to Symmetric, and setting the distance to 14mm.
- The article explains how to add fillets to round out the edges, selecting five edges and setting them all at 4mm, then rounding out the break with face fillets set at a radius of 1.
- Finally, the article shows how to assign an appearance to the break, specifically using Plastic Matte Black, which is applied through a simple drag and drop process.
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Now that we've imported that profile, we can turn it into 3D geometry. Let's first click in empty space to make sure we have nothing selected. Then in the Create menu, we will select Extrude.
We will visually select that profile for the break by clicking on it one time. And then we want to select our direction. We will change it from One Side to Symmetric.
And the distance we want to type in is 14mm. We'll notice that the operation is set to New Body. And we'll click OK.
So there is our break. Easy peasy. Now we're going to add our fillets to round out the edges.
We'll start with the edge fillets. Under the Modify tab, we'll look for Fillet. Select that button.
And we want to select most of these edges. We'll follow around. First this back edge here.
Orbit around. Click more edges. If we accidentally select an edge, a miss, we can hold Shift to unselect it.
If I accidentally click this edge, which I don't want, I'll hit Shift and I can unselect it. No problem. Keep going around.
I want all of these short edges all the way around. 1,2, 3,4. And if I can get this one here. I think we're good.
We want to select now some of these in the middle. That one. We got it.
So that's 5 edges. And we want to set them all at 4mm. And that will round out our break quite nicely all the way around.
And then we click OK. Now we'll repeat the process with the faces. We'll go back to Modify, Fillet.
And this time we'll select the right face. And then the left face. There we go.
Sometimes it can be tricky to select, but we want those two outer faces. We want to set the Radius to 1. And we will click OK. And that rounds out everything for our break.
Now let's open our bodies to see what we've created. Under the Browser we have the Bodies folder. And it's still called Body 1. We will select that and give it a name.
We'll call it Break. And now we want to right-click on the break body. And Assign an Appearance.
We will select that Appearance option. That will open up the Appearance window here. And we want some black plastic.
We have a couple ways to get that. One, click on Effusion Appearances. And scroll down to Plastic.
And Translucent. And we're looking for a black plastic. The other way is to search.
And we can search for Plastic. And then we can put a dash. And then we can put black.
And that brings up Plastic Matte Black. That's the one we want. So I'm going to move this out of the way.
I want to drag and drop the Plastic Black Matte right onto my break. And notice that Appearance will assign right to the break. And it shows that it is now part of this design.
And we can click Close. With that, congratulations! We've created the break. And now we can slow that scooter down when we need to.
Let's go ahead and give our file a save.