Discover how to create 3D geometry for a scooter deck using the Extrude command in Fusion. This detailed guide takes you through the steps of selecting your sketch, controlling the direction of your extrusion, and adding rounded edges with the Fillet command.
Key Insights
- The Extrude command in the Create menu can be used to create 3D geometry for a sketch. The direction of the extrusion is indicated by a blue arrow: positive numbers indicate upwards, negative numbers downwards.
- After creating the extrusion and giving it a name, you can further refine its appearance by rounding off the edges. This is accomplished using the Fillet command found under the Modify rollout.
- To achieve rounded edges with the Fillet command, first ensure nothing is selected. Then, select the top and bottom faces of the deck and adjust the Fillet measurement to a desired value. The edges are then automatically rounded off by Fusion.
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Now let's create the 3D geometry for our deck. To do that, we will go to the Create menu and look for the Extrude command. We'll select Extrude and we can select our sketch.
If it didn't already select, right here where it says Profiles, we can click the X and reselect it. Now we get a blue arrow that indicates the direction of the extrusion. Up is positive numbers, down is negative numbers.
We want to go down and we can type in that dimension. It's minus 16. Everything else looks okay.
It's gonna give us a new body. We will click OK. Takes a moment to process.
And now if we go back to our project browser, under Deck, we have a folder called Bodies. Let's open that up. And there's a body there called Body 1. That's our scooter deck.
We'll select Body 1 and give it a name. We'll call it Deck and click Enter. And there it is.
It looks really good, but it would be nicer if we could round off the edges. Let's do that with the Fillet command. First, we need to have nothing selected.
We'll click out in space or hit Escape on our keyboard. Nothing is selected. Under the Modify rollout here, we have the Fillet command.
We'll select that. Now we get this Fillet window and it says we can select edges, spaces, or features. We want to select faces.
First, we'll click right in the middle on the top to select that top face. Now it will turn blue. Now we need to orbit our view to the bottom.
I'm going to grab the ViewCube corner and move it straight up until I am looking up at the bottom of the deck. And again, click right in the middle for that bottom face. Now it says two faces.
And right now it says zero millimeters for the Fillet. We can select that and type in four. And automatically Fusion adds those Fillets and rounds off all those edges for us.
And now we'll click OK. With that, we have our beautiful deck sitting right here in our project browser. And we are ready for our next step.